As the title says, I'm having trouble parallaxing huge maps.
The parallax isn't in the right position, and the size of both the picture (hovering over the parallax) and the parallax itself are the same size.
It's strange since I was able to do this before with a much larger map with no problems. Please help!
http://puu.sh/aRFH1/0b06d8c0a5.jpg
Parallax not working right
● ARCHIVED · READ-ONLY
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By default you are not meant to use pictures with parallaxes - parallaxes do NOT move at the same pace as the player.
You need a parallax locking script, and maybe a picture locking script.
Yami's Overlay script is a popular one, and seems simple enough to use - just make sure you read the instructions and allocate specific switches/variables where it says to. -
Hm, I'll try your suggestion. It looks like Yami's link isn't working for me though. :cBy default you are not meant to use pictures with parallaxes - parallaxes do NOT move at the same pace as the player.
You need a parallax locking script, and maybe a picture locking script.
Yami's Overlay script is a popular one, and seems simple enough to use - just make sure you read the instructions and allocate specific switches/variables where it says to. -
There is a copy of it here.
http://www.rpgmakervxace.net/topic/25850-looking-for-yami-overlaying-script/?p=179902 -
Thank you so much!There is a copy of it here.
http://www.rpgmakervxace.net/topic/25850-looking-for-yami-overlaying-script/?p=179902
x-x Agh, there's now another problem:
http://puu.sh/aSA29/736adfa32b.png
I thought this was a cause of a conflicting script but I
tried deleting all of the other scripts on a copy of my game, but a no go.
Works fine on a brand new game.
EDIT: Ah nevermind. I fixed it! :D Thank you all! -
Did you configure all switches and variables correctly?
Only in a new project those variables work with the default values, but not if you already used the same variables for other purposes in a project... -
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