Parallax mapping problem!

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Started by Quietblackguy 7 posts View original ↗
  1. I did everything but i think I got the passability part wrong! Help please. D:<   ;_;

    rmvx prob.png
  2. How did you do the passability?


    Normally when you parallax, you have two layers - the first is the background parallax layer, the second is the "top" picture layer, along with a parallax locking script to make the picture move the same as the background. Your treetops would usually go on the top layer, so you can walk behind them.


    If you don't want to be able to walk behind them, then it looks like you've just not used the right tile to block that area.
  3. What I do in these cases, is that in photoshop I will have two folders, one is ground - all the things the player can walk on or into and the second is top, the things that players can walk under or behind.

    From here  when I am ready I export the ground and the base image as my parallax image and then I export only top as my over lay. The I use passage settings to say you cannot walk here or you can walk here.
  4. Kalacious said:
    What I do in these cases, is that in photoshop I will have two folders, one is ground - all the things the player can walk on or into and the second is top, the things that players can walk under or behind.

    From here  when I am ready I export the ground and the base image as my parallax image and then I export only top as my over lay. The I use passage settings to say you cannot walk here or you can walk here.
    i get where you two are going from there, but is there any way where you can like show me how to do that? I'm still new to all this..Thanks though! I appreciate your help!  :)
  5. I don't really follow tutorials to be honest I just make things up on the fly.
  6. Quietblackguy said:
    i get where you two are going from there, but is there any way where you can like show me how to do that? I'm still new to all this..Thanks though! I appreciate your help!  :)
    I assume you're using photoshop.

    Ok, to explain for just the tree you're showing in your screenshot.

    Go back to photoshop and put the tree on it's own layer.

    Make sure you have the settings of your grid reference on 32 pixels subdivisions 1.

    Set a grid.

    This shows you where a player can and can not walk.

    Next up.

    Cut the area of the tree layer that you want the player to be able to walk behind.

    Cut and paste it on to a layer you will call "Overs or Par Or Top layer", this layer will be the layer that your player can walk on in game

    but appear underneath the object/s on this layer.

    Make sense, i hope so..

    So now grab all the bits on your map that you would like your player to walk "under/behind" and place them on this "Overs" layer..

    Now you have a layer of objects that your player can walk behind.

    Let me know if you need more help than this, but instructions will likely be inside the script you're using for parallax mapping.