Parallax mapping help

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Started by Moefongo 11 posts View original ↗
  1. So I started parallax mapping on rmmv and one of my maps is 40x40 but I'm not sure how to can I fit the whole image to Photoshop. Is it possible or do I have to reduce the size of the map?
  2. You will have to take multiple screenshots and stitch it up together in Photoshop. If your map is 40x40, then create an image that is 1920x1920 big.
  3. Awesome it worked! Thanks!:)
  4. It also may be easier to use orange mapshot plugin as it will save it as one full image
  5. There's some decent tutorials out there in regards to parallax mapping, and once you get the hang of it, it is both fun and rewarding.

    Also grids and snap to grid is your friend and ally and you should never leave home without them.
  6. OrangeMapShot will make your life so much easier and as Celianna said, take however many tiles you set your map to and multiply it by 48. Set your grid in Photoshop to 48x48 so you'll be able to see your player's collision because by default it's on 48x48 tile grid.
  7. I tried using OrangeMapShot but it didn't work for me. I checked out the thread for the plugin but I couldn't solve my issue so I gave up on using it for now im just watching tutorials and messing around with the zoom to see how I fit the map onto photoshop ( I tried on 100% but it was a bit too small for me and 150% is too wide so im working with 138% at the moment)
  8. I also forgot to mention that I'm using the fishing village preset to practice
  9. When I work with larger maps I usually do larger objects first and then zoom in on each area to add smaller items. With orangemapshot you have to use the PrintScreen button when inside the game itself, and on the map you want to save. It doesn't work in the editor part of MV.
  10. Well I just hit print screen and it worked! I feel like such a noob right now :kaocry:
  11. Aweh don't worry xD I also got confused with it myself when I first started using it. Let me know if you need any other help with parallax in the future. ^.^