I am currently trying to fit XP sized characters in the VX Ace settings by using the Game Character Generator. As you can see, it's going swimmingly. However I notice a huge eyeball issue in that the palette of my created characters are always much more washed out than the characters and the backdrops from VX Ace. I have tried googling and looking on Youtube, but there is very little info out there on the GCG.
Can anyone tell me how I can match the palette of my created character to that of the VX Ace assets so that I can have tall characters with nice vibrant outfits that fit in their settings?

