Hi Hudell,
I notice a bug with Orange weather. I for exemple, it's raining, then you go inside a Inn to save the game. Then, quit the game. When you go back in the game, the weather outside is gone. But if you save outside (with the weather effect displaying) when you load back after quiting the game, it stay there.
I found that bug after playing many game without seeing it, i was like, damn it's winter and i don't get a snowy day!!! With the save in the inn, oftenly, the player will finish a game with the inn, save and log out, so a lot of time, player won't see the weather.
Thanks for checking this out :) And btw, i saw you mention adding more weather effect? That would be crazy as hell!
Orange Weather
● ARCHIVED · READ-ONLY
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It would be very nice to have a fix about the weather dissapearing when saving-logout-login inside. Like mentionned above. I,m learning javascript but not advanced enough to find it myself.
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The next day, further to check the further next day ... the weather of the next day, what would you like to do?
For example, the weather forecast you want to examine one week ahead like that.
OrangeWeather.weather == 0 && OrangeWeather.nextDayWeather == 1 && OrangeWeather.nextDayWeather == 0 && OrangeWeather.nextDayWeather == 1
I've tried, but do not know if it went well.
I want your advice. -
Hello, I've been working hard on my project and I think it's time to move into working with the weather system.
Currently I am using a plugin provided to me via this topic:
The rain plugin is there to change the appearance of the rain drops and the colours and blending they choose: They can also be changed through script calls spontaneously.
I intend to have my project use a day night system but in a simple form. Where as having the days cycle over- lighting is no issue because the setting is based in a city that is essentially blotted out sunlight. Getting to the point: how would you implement this plugin to work with the one I have linked? How can I manage the rain to only show in outside rooms rather than having them passively in sequence in any room you move to?
Thanks for listening. -
Does this plugin bode well with Yanfly's plugins? And can I make weather damage everyone on screen?
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I just got the orange time and orange weather plugins... I only changed the chance of rain to 100 thats it
and still I get NO effects... do I have to set up a common event to call it and how do I write that? -
Everytime the day changes in the OrangeTimeSystem plugin, the weather for the day after the one that's starting will be randomly picked. So even with 100% chance of rain, you'll need to change days twice for the rain to show up.
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I was hoping to find out how to do this properly, I mentioned i think before on another topic about having a time system work with a business operation but I will work of that at another time.
Currently I'm looking for a standard day/night cycle in my project that works with this weather plugin where you have your basic 24 hour day and chances of rain and storms happening. I have all relevant plugins activated except for time events and time variables which I currently am not seeing a use for them yet. I can't seem to get the clock working even though I have the clock HUD activated stuck on oo:oo and there seems to be no weather happening as of yet. Might need some assistance with this. -
You need the TimeSystemVariables plugin to be able to display the current time on the HUD.
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I have it turned on now- and had configured everything I got this error.
TypeError
Cannot read property 'list' of undefined
Problem with Orange event manager on line 55?
Sorry if this is drifting from your initial topic's purpose. I think the time system is essential for weather.
The plugin and it's many other add-ons are very confusing for me haha.
Usually bug testing requires the plugins file? I'll add that too.
View attachment plugins.js -
Looks like the plugin is trying to execute a common event that doesn't exist.
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Just also to be clear: if I'm not interested in having certain things like years or seasons do I leave blank or leave it at the default parameter '0'
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Hello man, two year ago u say u will add the switch feature but i dont see it, i planned to do some event that start only when rain is on and stop when rain is off so i really need this. Thank you
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I can pay Hudell.
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Hi!
I really really like this plugin and am using it right now. I am missing one option though. I read that you don't work on the plugins anymore, but, well, I thought it wouldn't hurt to ask: is there a way to "read" the weather set for the day and the next by exporting it to variables, like there is with the timesystem/variables (day, hour, etc.) plugin? It would be great if so, 'cause that would allow for so much possibilities, like changing graphics based on the weather, having a "weather forecast" feature, etc.
I hope you will read this (but you're probably busy with the demo now, that is scheduled for release on my birthday, so nice ;)).
Thanks in advance! -
Testing out your plugin. I failed to understand how this would work. Let say I want weather randomly change by hourly (not daily as default?) how would I achieve that? Thanks ahead for the awesome plug in.There's some stuff you can do, using the TimeSystemEvents. Check those script calls:
Note 1: The "speed" param of the updateWeather line indicates how many frames the game should use for the transition between the previous weather and the next.
Note 2: Even if you set the weather type to something different from sunny and call updateWeather, it won't do anything if you're inside a building.
To change the weather strength at random:
OrangeWeather.randomizePower();OrangeWeather.updateWeather(speed);To set a specific weather strength (1 = min, 9 = max):
Code:To change the current weather type:0 = sunnyOrangeWeather.weatherPower = 9;OrangeWeather.updateWeather(speed);
1 = rainy
2 = snowy
3 = storm
Code:OrangeWeather.weather = 1;OrangeWeather.updateWeather(speed); -
@Hudell , how can I define inside maps where there is no weather effects? For houses, caves, etc. with ceilings...
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@Hudell , how can I define inside maps where there is no weather effects? For houses, caves, etc. with ceilings...
Option 1:
Use the insideSwitch param of the Orange Time System. You can also use OrangeNoteTagToSwitch to automatically turn the switch on/off based on a notetag on the maps.
Option 2:
Use the tilesetList param of the Orange Time System. This will automatically treat a map as inside or outside based on the tileset it uses. -
How can I missed that? Sorry and thanks for help as always! :blush:Option 1:
Use the insideSwitch param of the Orange Time System. You can also use OrangeNoteTagToSwitch to automatically turn the switch on/off based on a notetag on the maps.
Option 2:
Use the tilesetList param of the Orange Time System. This will automatically treat a map as inside or outside based on the tileset it uses. -
@Hudell, this link is also not working, sorry for you to have to redirect this page again.