Orange Overlay

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Started by Hudell 143 posts Page 5 of 8 View original ↗
  1. This plugin is so easy to use once i set it up! am i able to set my PAR layer to move like fog layer x and y etc? thanks

    I'm making a elavator map and want a layer to scroll up and down depending on which floor the player chooses, is it possible to with this plugin ? Also when I have ground and par on a map and the Rpg maker built in parallax layer , it doesn't show up ?as I was going to use that layer to do the up and down movement ? Any suggestions ?
  2. Hey Hudell!
    The 1.5.0 update massively screwed with this plugin. Now when I enter a map, it does not at all display the overlays until I either leave the map and re-enter, or open the menu in game.

    I'm sure you're very busy with other projects, but this issue has pretty much put a halt on mine and I appreciate any help you can spare! Thank you! The images below are of the same area before and after I open the menu. (the graphics don't match since this was just for demonstration purposes.)

    upload_2017-6-18_22-43-26.pngupload_2017-6-18_22-43-47.png
  3. Sphad92 said:
    @Hudell Hi. I just installed your plugin. My only concern is that the plugin somehow activates all my switches, if I turn them off by default with a common event the plugin won`t start till they are turned back on. Am I doing something wrong or is this a common bug?
    I just found this post googling the same issue, it's in the plugin parameters, change the fog/light/shadow/par switch IDs to a switch that's never used.
  4. Hello, I'm having some trouble with fogs. I want to make a fog that disappears an event (using a switch)

    I've tried making a fog in a map notetags, but when I turn the fog switch off, nothing happens. (The fog switch is left to 1 as in the default parameters of the plugin.)

    So instead I tried to create a fog using the overlay fog plugin command in an autorun event, and it works when using 'Overlay remove fog ID' to remove the fog. However, it gives me a different error, if the menu is opened and closed whilst the fog is on screen, it removes the fog.

    Also worth noting, to everyone who was having trouble with other broken plugin commands- Tsukitsune commissioned (?) Chaucer to make a fix, and also create a add-on to allow for animated parallaxes! You can find them both here! (This is the version I'm using, but unfortunately the fog is still an issue. I checked on a blank project MV 1.5.0 and with Kaus Ultimate Overlay but they all seem to have problems with fog.)
  5. 6fad227c3bf632c3f315ae18c4e3b6b3.gif
    Not sure why the 1st issue is happening. Turning off the switch works on my end.
    As for the removing the fog when menu is opened and closed, I just noticed that too. I'm having it looked into so look out for another update sometime today or tomorrow in my thread.
  6. @Tsukitsune I have been turning the switch off via event. If I turn it off in the switches debug menu as you have done, it does disappear. However if I talk to my event and have the switch turn off, nothing happens, even though in the debug menu it has registered as off, which is very strange.. Does this happen for you?

    And thank you so much for these updates! I'm sure it's going to help a lot of people! :kaoluv:

    Edit: I think the overlay fog disappears after any kind of window, since it's not working with a show text event either.
  7. can you add bush terrain with this? if not is there a way to do it some other way?
  8. I am getting massive Deprecation from all of oranges plugins. As it builds, it lags the game to a complete halt.

    These warnings you see here build overtime. I have had up to about 160 of them, making the game crash. They are all the same warnings. I have not a clue what the PIXI errors and warnings are either but I got these after 1.5.0.

    EDIT: I would also like to firmly state that I have updated properly. index.html and the like. Unistalled MV and reinstalled.

    Also, these warnings appear everytime the map is loaded. This includes transfers and opening and closing the Menu. Please help me fix this. I am almost ready to pay someone, I can't have this problem with such a large project that I have dedicated my life to.
  9. Hi guys! Someone has found a solution to the overlay plugin issue. thanks
  10. i have several common events picture with parallel trigger, when i active this plugin all my common event active too
  11. Please. Can someone explain, what I did wrong?
    The Overlay just didn't show up in the game.Help.jpg

    The organised option is set to false, and the plugin works, b/c when I name the par1.png different. It says, that it failed to load the image.
  12. Now I'm even more puzzled. I started a new project, just to see if I did something wrong.
    At first the plugin worked just fine but suddenly it stopped working. So I guess this plugin is broken. I've tested v1.1.2 and v1.1.4 same result with both. It started just fine, and the it stopped working out of nowhere.
  13. I love this plugin, but i have a problem with it...
    when i use the name input, the shadow on my parallax disappears...and it happends on every single map.
    do you know if its already fixed?
  14. I know this question has been asked a few times already and no solution was found, but after some times, did someone find a way to ''layer'' your parallaxes and events, so that you can have for instance birds flying your parallax layer?



    Nova-Games said:
    I love this plugin, but i have a problem with it...
    when i use the name input, the shadow on my parallax disappears...and it happends on every single map.
    do you know if its already fixed?

    I tested it quickly on one of my map, I don't have your issue. I'm sorry :(
  15. Does this support the bush region?

    and also, my lighting effects only stay on a portion of the screen...any way I can make them follow the player?
  16. Hi everybody,

    I would like to know how to put a light picture with an blend mode: addictive.
    Impossible to find. :dizzy:

    Thank you beforehand:)
  17. Idk what the issue is but I am trying to use the plugin command Overlay light light2 to display a light overlay on my town map. The command to overlay a fog works great. I tried to use the map command but it only showed in the top left corner of the town, not the whole screen. Not sure whats going on or if the plugin is currently broke in 1.5.1
  18. I have been driving myself crazy trying to figure out how to use this plugin to add fog and light in addition to my parallax layer to my map, and I have failed. I have tried TDD Bind Pictures to Map, but the memory leak there immediately crashed my project. Klaus's Ultimate Overlay is no longer available and the links in the forum do not work.

    Orange Overlay kind of works for me, but for some reason turns on a random flag that I am using for something else.

    Flag issue aside (I guess I can just use a different flag ID), the other issue I have with Orange Overlay is that fog and light layers don't work.

    Adding <par> to my map notes and having the file named par11 and in the proper folder does work, but attempting the same thing with <fog> or <light> doesn't work - they simply aren't displayed.

    I have looked for help all over, so if anyone is kind enough to shed some light on this for me, I would really appreciate it a lot.