Basically the title says all I would like to see and use a Open view battle system script this is how i would describe it in better words.
*viewable by all player's
*Not a side show pokemon battle system
*Sort of like a Hack/slash type system doesnt have to be exact but similar to it
*I would like my player's to be able to view other's battles and theres on the same map
Example(A)
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Player(a) isnt hassled to choose different commands to encounter an enemy just a simple click or hot key would due just fine hot keys could be customizeable giving various play styles but for now id like to stick with 1 just the left or right mouse button would work for me.
Player (a) is walking by a river and all of a sudden a orcish lord spawns nearby tempting the player(a) to think quickly should i flee or should i engage in combat?I would like the second part of the action when engaging in combat not to switch over to a side view battle screen sort of like pokemon.But to engage in combat at first hand/sight meaning in other word's i would like to see a battle system where the battle actually takes place on the "Map" or "region" its spawned at im not sure how this would work about with rpg maker vx ace mechanics but i herd or maybe i read wrong that it was possible this would make a more unique way of having a battlesystem and would be greatly appreciated by me and hopfully many others.
Heres a better example of a game that i use to play and would like to see if someone could come up with a similar battle system
Open view battle system?
● ARCHIVED · READ-ONLY
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Uhh, as far as I know there isn't a publicly released script like this...and asking for someone to make you something so complex might be difficult.
HOWEVER...
There are several point and click movement/interaction scripts. My personal favorite is Falcao's. Also, there are action battle systems that are on-map. They require key presses(from what I know) and look more Zelda-esque, but they might be closer to what you want than say the default or a sideview system.
You might be able to fashion some sort of point-click battle system using variables/events and Falcao's script...? Maybe? I don't know I haven't put much thought into it to be honest...
Sorry I couldn't be more help!
~Saturn. -
Sounds like you're talking about a multiplayer game. Do you HAVE a multiplayer script? If so, provide a link to it please. If you don't, a battle system viewable by multiple players is the least of your problems.
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Thankyou all for your responses thatll have to do for now i appreciate it everyone this community seems very thorough and nice and very quick at responding im new this this whole scripting/game developing and i tend to ask for for a plate full of food more then i can handle at times i guess your right Shaz it is the least of my problems i tend to get ahead of myself but itll all work out in one way or another thankyou :D i plan to spend 8-12 hours a day on my game and scripting learning different tips and tricks hopfully in a years time ill be more suitable for what im asking for until then best of wishesh to both of you Saturn,Shaz
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If you're new to game development, I suggest you don't start with scripting - scripting in RM is a full programming language, and you don't learn how to program in a week (or even a month) - at least not if you want to learn it correctly instead of being a "cargo-cult programmer" (read this: http://forums.rpgmakerweb.com/index.php?/topic/5108-a-good-article-for-you-budding-scripters/)
Follow the link in my signature and start working on a game without scripts, the sample-game Chrysalis shows part of what is possible without script.