MV - Opal - A Gothic Fantasy RPG (Version 1.01 update)

● ARCHIVED · READ-ONLY
Started by Rubescen 11 posts View original ↗
  1. J-OpalBanner.png
    Opal (vers 1.01) is now updated!

    Opal is a 16-bit retro-style gothic fantasy RPG with multiple endings and a variety of ways to progress.

    Explore the city of Opal in search of a cure for your mother's illness and uncover the grim history that lies within.

    Check it out, and let me know what you think!

    Download (174mb) at:
    https://rubescen.itch.io/opal


    Gameplay trailer:
    Video



    SYNOPSIS
    Synopsis
    • Original tileset, sprites, art, animations and soundtrack.
    • Choice-based non-linear story.
      • Fight your way forward: Turn-Based, Strategic Combat (no random encounters).
      • Non-violent options: mechanical and story-based puzzles offer alternatives to combat.
      • Branching narratives: Make numerous choices leading to one of nine different endings as well as smaller in game changes.
      • 5-15 hours of content (approximately 5 for single playthrough).

    STORY
    Story
    "My mother wore a shining opal pendant.
    When I would ask about it, she would tell me stories of a miraculous fountain.
    Its waters cured the sick and healed the injured.
    A young man found it and discovered its secret.
    With the power of the water he built a kingdom
    The legend of the king and his fountain spread far to the East and the West.
    Many sought the water of life and received its boon.
    So when my mother became ill, I knew I must also visit the fountain."


    SCREENSHOTS
    Screenshots
    J-Screen1.pngOpal1.jpg
    Opal2.jpg
    J-Screen4.png

    FAQ/TIPS/KNOWN ISSUES
    FAQ/TIPS/KNOWN ISSUES
    • FAQ
      • Press F4 for Fullscreen
      • For monitors with refresh rates greater than 60hz, enable FPS Sync in the options.
      • Save anytime in the file menu. The game also autosaves on map transitions.

    • HINTS (Spoiler Free)
      • First time playing? Heading East to the Maiden is the recommended route.
      • Making use of skills in battle is essential. Build Momentum or Poise using the linked basic attacks, in order to gain more skill options. If a fight is proving too difficult try a different approach.
      • Your attributes will increase through success in combat.
      • Many NPCs give hints about alternatives to combat. Sometimes you just need the right item. Other times you might need to go somewhere else first.
      • If you are hoping to reach a non-violent solution, remember that almost any violent action Rose takes will make this impossible. There are always alternatives, even if sometimes it may seem like there are not.

    • Bugs/Upcoming Fixes
      • Rare random freezes have been reported (still collecting information; seems to occur in laptops on battery). Reset and continue from last save/autosave. Please Let me know if you experience this.
      • Waste way raft appears for use without completing puzzle under certain conditions.
      • With a certain mix of allegiances, broken vows, and pleas for peace you can cause a bug that will block progression of Queen storylines. This can be worked around by progressing in the Letter storyline.
      • There are various typos in the dialogues.
      • If you are working for one of the other Queens, and choose certain dialogues options leading to confrontation with the Red Lady, you will not have a chance to heal first. (fixed in 1.01).
      • You can get trapped by Mary behind the desk at the Post Office (fixed in 1.01).
      • The Letter of Recommendation says it’s from someone else. (fixed in 1.01).
      • If you work with the Red Lady and help the Hanged Man, you will be unable to speak to the Red Lady again. This can be worked around by progressing in the Letter storyline. (fixed in 1.01).
      • You can walk through a wall/door in the Flood Chamber under certain conditions. (fixed in 1.01).

    CREDITS
    Credits
    Engine and default assets:
    Kadokawa/Enterbrain (RPGmaker MV and XP)

    Graphics, Music, Scripts and Story:
    Caleb "Rubescen" M.

    Additional Plugins from:
    Yanfly, Galv, Hime, SumRndmDde, Astfgl, Masked, and Felski.


    Your feedback/bug reports are welcome in this thread or Message me!
  2. Always AWESOME to see games with their own assets and a interesting premise. It's a great game. I wish you luck with it.
  3. Thanks for the encouragement! I am a pretty mediocre artist, but it's been a lot of fun making assets none-the-less!
  4. Game looks interesting. Keep at it.
  5. Looks like a lot of fun! Can't wait for a demo!
  6. As part of the Release Something Event I've got a demo/early access version of Opal up and running!

    Check it out at https://rubescen.itch.io/opal

    Technically most of the game's possible endings can be finished in the current iteration, but it still needs a lot of polish/balancing, bug checking/proofreading, and secondary content. So if you play it and have any feedback or problems with it. Please let me know.
  7. Moved to Completed Games. Congratulations!

  8. I've updated the original post with a new section for FAQ, some tips, and known bugs. Thanks to everyone who has played! Feel free to post here or message me if you have any questions or issues!
  9. Really awesome game! Enjoying playing it. Love the original art, world setting and gameplay. Very interesting battle system too and nice to see something original done with the combat.
  10. At last, version 1.01 is up (https://rubescen.itch.io/opal).

    Fixed a number of minor and a couple major bugs (changelog in original post under known issues). Corrected some typos too, but I know more are out there! (FYI copying old saves should work with the update, but it's possible they won't, sorry!)

    Thanks everyone for the feedback so far, and let me know if you encounter anything else, or just what you think!
  11. Thanks to Yorkshire-Pud for a first impression video! Check it out here, pretty funny stuff:

    (note: Spoilers and Language)