MV - [Online] RPGmod - 1.3.3 - Multiple bug fixes

● ARCHIVED · READ-ONLY
Started by peq42_ 47 posts Page 3 of 3 View original ↗
  1. Update 1.2.0 is out!

    This is a small update but might make old clients not work with new versions of the server script and vice-versa. It adds map voting to servers/clients and a few other things

    I'll be renaming the servers to something like "Official X"


    Server>
    -Added logging to multiple important actions in the server
    -Added Map Voting(Will kick all players and force their client to re-join the server once the map is loaded). Updated client required.
    -Fixed incorrect use of 8bit typed array for playercounter
  2. New update dropped:
    -Updated NW.js to v0.79.1(Chromium 116, Node.js 20.5.1)
    -Fixed crash on certain linux systems
    -Security tweaks
    -Added new $copyEvent function on the client.

    Read more at https://peq42.com/forums/topic/rpgmod-update-1-2-1/
  3. New version dropped a little while ago but I kinda forgot to update here:

    Client>
    -Small Micro Optimizations on Multiplayer scripts

    Server>
    -Server no longer will run unnecessary checks and updates when no players are on, saving resources.
    -Fixed issues causing all players to share the same ID
  4. Big Bug Fix update is up!

    Server>
    Changed:
    -Improved server code readability


    Fixed:
    -Free4All Game won’t reset every time a new player joins anymore
    -Fixed issue causing player to disconnect on the BattleRoyal map


    Client>
    Changed:
    -When a player open/closes a door, other’s can now hear it
    -Updated NW.js to v0.83.0
    -Optimized the tower defense maps
    -Zombies in Zombie mode can now attack twice per second


    Fixed:
    -Players no longer move back and forth all the time
    -Player’s body no longer remains in the map after they disconnect
    -Fixed potential crash when animations are broadcasted by the server
    -Fixed doors not closing when openned after damaged
    -Fixed fireball sometimes not causing damage
    -Fixed crash that could occur on Tower Defense
    -Fixed issue causing main menu to not show up sometimes after openning the server list
    -Fixed sometimes players wouldnt turn into zombies at the beginning of the game
    -Fixed zombies being able to attack too fast
    -Fixed map being permanently brighter if game reset and the player was a zombie with nightvision on

    Go check it out! https://peq42.com/projects/rpgmod/
  5. New update out! Making the game work a lot better with controllers: Turn around can be done with the right stick, server list also works with it, etc

    Changes:
    Client:

    -Improved controller support
    Fixes:
    -Fixed pressing cancel defaulting to Tower Defense 2 within the Offline menu
    -Fixed Launcher not working after a level up(Tower Defense)
    -Fixed launcher AI targetting enemies that had been destroyed for a few seconds(Tower Defense)
  6. Like explained in my post on itchio, this here is going to be mostly a bugfix update but will pave the way for a new chill, RP-like mode for servers called "construction" based on a similarly named mode that existed in CS2D

    Grab the game here https://peq42.com/projects/rpgmod/ or on itchio!

    Changed:
    -Balanced Crystal to regen 5 health and mana per second instead of 20
    Fixed:
    -Players now receive money if a new player joins and is killed by their turrent
    -Buildings now properly keeps track of their HP instead of relying on player whos been in the server the longest
    -Player no longer flicker back and forth if you look one direction and walk the opposite direction
    -Player no longer has a chance of spawning outside of the map in free for all
    -Collision problems in free for all and battleroyal removed
    -Grampa now properly charges money… like he should… eh guy is getting old
    -Day/Night cycle now won’t desynch between players upon reset
    -Unnecessary timer no longer shows in every map
  7. Alrighty, the project isn't dead just yet! Although I dont think it'll ever be, since I work on it as a fun hobbie project so...
    Either way, UPDATE!
    Changed:
    -Changed the reload button to just say "Reload" on the server list, fixing a missing icon on Linux
    -Added a Game.desktop file to simplify openning the game on Linux(renamed the Game binary to nw)
    -Updated NW.js to v0.87
    -Updated official servers to Node.js 22(better performance), reduced number to 2
    -Increased amount of detail on certain maps
    -Improved game launch performance

    Fixed:
    -Server now properly kicks clients for spamming communications with the server
    -Fixed TAB taking two presses to show statistics after game loses focus
    -Fixed Main menu music still playing while in game