Update 1.2.0 is out!
This is a small update but might make old clients not work with new versions of the server script and vice-versa. It adds map voting to servers/clients and a few other things
I'll be renaming the servers to something like "Official X"
Server>
-Added logging to multiple important actions in the server
-Added Map Voting(Will kick all players and force their client to re-join the server once the map is loaded). Updated client required.
-Fixed incorrect use of 8bit typed array for playercounter
MV - [Online] RPGmod - 1.3.3 - Multiple bug fixes
● ARCHIVED · READ-ONLY
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New update dropped:
-Updated NW.js to v0.79.1(Chromium 116, Node.js 20.5.1)
-Fixed crash on certain linux systems
-Security tweaks
-Added new $copyEvent function on the client.
Read more at https://peq42.com/forums/topic/rpgmod-update-1-2-1/ -
New version dropped a little while ago but I kinda forgot to update here:
Client>
-Small Micro Optimizations on Multiplayer scripts
Server>
-Server no longer will run unnecessary checks and updates when no players are on, saving resources.
-Fixed issues causing all players to share the same ID -
Big Bug Fix update is up!
Server>
Changed:
-Improved server code readability
Fixed:
-Free4All Game won’t reset every time a new player joins anymore
-Fixed issue causing player to disconnect on the BattleRoyal map
Client>
Changed:
-When a player open/closes a door, other’s can now hear it
-Updated NW.js to v0.83.0
-Optimized the tower defense maps
-Zombies in Zombie mode can now attack twice per second
Fixed:
-Players no longer move back and forth all the time
-Player’s body no longer remains in the map after they disconnect
-Fixed potential crash when animations are broadcasted by the server
-Fixed doors not closing when openned after damaged
-Fixed fireball sometimes not causing damage
-Fixed crash that could occur on Tower Defense
-Fixed issue causing main menu to not show up sometimes after openning the server list
-Fixed sometimes players wouldnt turn into zombies at the beginning of the game
-Fixed zombies being able to attack too fast
-Fixed map being permanently brighter if game reset and the player was a zombie with nightvision on
Go check it out! https://peq42.com/projects/rpgmod/ -
New update out! Making the game work a lot better with controllers: Turn around can be done with the right stick, server list also works with it, etc
Changes:
Client:
-Improved controller support
Fixes:
-Fixed pressing cancel defaulting to Tower Defense 2 within the Offline menu
-Fixed Launcher not working after a level up(Tower Defense)
-Fixed launcher AI targetting enemies that had been destroyed for a few seconds(Tower Defense) -
Like explained in my post on itchio, this here is going to be mostly a bugfix update but will pave the way for a new chill, RP-like mode for servers called "construction" based on a similarly named mode that existed in CS2D
Grab the game here https://peq42.com/projects/rpgmod/ or on itchio!
Changed:
-Balanced Crystal to regen 5 health and mana per second instead of 20
Fixed:
-Players now receive money if a new player joins and is killed by their turrent
-Buildings now properly keeps track of their HP instead of relying on player whos been in the server the longest
-Player no longer flicker back and forth if you look one direction and walk the opposite direction
-Player no longer has a chance of spawning outside of the map in free for all
-Collision problems in free for all and battleroyal removed
-Grampa now properly charges money… like he should… eh guy is getting old
-Day/Night cycle now won’t desynch between players upon reset
-Unnecessary timer no longer shows in every map -
Alrighty, the project isn't dead just yet! Although I dont think it'll ever be, since I work on it as a fun hobbie project so...
Either way, UPDATE!
Changed:
-Changed the reload button to just say "Reload" on the server list, fixing a missing icon on Linux
-Added a Game.desktop file to simplify openning the game on Linux(renamed the Game binary to nw)
-Updated NW.js to v0.87
-Updated official servers to Node.js 22(better performance), reduced number to 2
-Increased amount of detail on certain maps
-Improved game launch performance
Fixed:
-Server now properly kicks clients for spamming communications with the server
-Fixed TAB taking two presses to show statistics after game loses focus
-Fixed Main menu music still playing while in game