Introduction
Something that has really annoyed me about RPG's is the random battles, quite often I find that they happen far too frequently.
So this is a Tutorial for creating monsters on the map, that are used to activate battle encounters.
Something that has really annoyed me about RPG's is the random battles, quite often I find that they happen far too frequently.
So this is a Tutorial for creating monsters on the map, that are used to activate battle encounters.
Features
It includes a proper escape feature (the monsters become see-through for a few seconds and you can walk through them).
A disappearing act, when you win, the monsters will disappear for around 17 seconds (can be decreased or extended), and they won't abruptly return, they will glow for a moment, then return to normal before trying to eat you again.
It includes an easy to setup tutorial for beginners AND a way for the more advanced users to set up a random battle encounter.
It includes a proper escape feature (the monsters become see-through for a few seconds and you can walk through them).
A disappearing act, when you win, the monsters will disappear for around 17 seconds (can be decreased or extended), and they won't abruptly return, they will glow for a moment, then return to normal before trying to eat you again.
It includes an easy to setup tutorial for beginners AND a way for the more advanced users to set up a random battle encounter.
ScreenShots



Spoiler
Tutorial Link
Map Monster Encounters Tutorial
Talk to the red-haired guy in the game and then check the event files if you're still not sure what to do.
Good luck to you.
Map Monster Encounters Tutorial
Talk to the red-haired guy in the game and then check the event files if you're still not sure what to do.
Good luck to you.