Yeah, that's a bit abusive for sure, and no one making things for people deserves that kind of toxicity. I'm not sure whether that was you or someone else you know that was being blamed & cursed at, but I'm sorry you (they) had to go through that. I'd be majorly ticked off to be told "f u take responsibility" for something that wasn't my fault, as well!
These were two toxic, entitled kids (or adults acting like kids, which would be even worse). They're not worth the time of day, and it sounds like you've had more bad experiences beyond just those two.
I really don't feel that's representative of our community, though. (Do you feel it is?) I feel that a supermajority of our community is kind and respectful, even if we fail to understand directions sometimes. Everyone who's written me about my scripts has been kind, even if I had to tell them "no" to a request.
Additionally, while this does illustrate a need for some members of the community to be more supportive to the content creators, I don't see any way that hiding resources behind a paywall will change this behavior. Some number of people will be turned away upfront (including the good community members), and if anything, the people who do pay will feel even more entitled to say things and request things.
At the risk of sounding like a broken record, I still feel the solution would be to closely integrate resource purchases with the program itself (through an in-client asset store or similar). Among its many benefits, this kind of feature would reduce toxicity in three ways:
- Answers and advice about how to use the plugin properly will tend to conglomerate in a single place, meaning fewer frustrated devs
- With a single place that every RPG Maker owner is a member of, there will be far less need to offer personal contact info like Discord
- Community members who are consistently abusive could be restricted from posting/sending messages on this store
