Old School Intro Screen

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Started by Grunwave 12 posts View original ↗
  1. In the SNES/Genesis (16-bit) Era a lot of the RPGs and Story-intensive games would load to a teaser screen then if you did not "Press Start" they would cycle into an Intro Screen, which revealed story elements.

    Does anyone know how this can be accomplished in MV?


    Thanks in advance.
  2. several ways, but you'll need a plugin to replace the default titlescreen.

    one option is to make your own titlescreen on a map and simply skip the regular screen to there, using event commands to play a cutscene while waiting for a keypress to activate a show choice menu
  3. Tsukihime developed a plugin that works in a similar way, called "pre-title events"..

    Spoiler
    http://himeworks.com/2015/11/pre-title-events/

    To add a start button to your main menu, you can try this nice little plugin from sumrndm

    Spoiler
    http://sumrndm.site/press-start/

    As far as I am aware, it will not cycle between menu and videos, but you'll need to play with settings and these 2 plugins should get you at least part way there!

    Be sure to read all the T&C's of use!

    Best of luck for your project.
  4. Actually I have a plugin exactly for jprg intro scene, with the possibility to add an opening. Apparently one guy said that there was a small problem that was causing the intro to be skipped in version 1.6.1, but if you're on version 1.0 to 1.5.2, there should be no problem.

  5. MushroomCake28 said:
    Actually I have a plugin exactly for jprg intro scene, with the possibility to add an opening. Apparently one guy said that there was a small problem that was causing the intro to be skipped in version 1.6.1, but if you're on version 1.0 to 1.5.2, there should be no problem.



    It's real nice @MushroomCake28 , very cool plugin. Going to check out what else you have ;-)

    In addition to this, @Grunwave was asking about it looping after a set delay on the title screen, back to the intro video. (that is, unless the user has pressed "start".

    I'm also intrigued to see if your plugin would allow sumrndm "Press Start" plugin to work, but assume that it would do that too.

    Poster is just missing the loop back to intro video after a time delay i believe.
  6. Ohh... I didn't include a looping back to the intro after a delay in the title screen :\

    And what's SumRnDm press start plugin?
  7. MushroomCake28 said:
    Ohh... I didn't include a looping back to the intro after a delay in the title screen :\

    And what's SumRnDm press start plugin?

    It adds a pulsing/flashing "Press Start" functionality to the title screen.

    I.e User can not progress to option selection on the title screen unless they first hit return.
  8. @Kwerty

    It should work fine with my plugin, since I don't touch the Title scene (I actually create another scene that plays before, and then sends the game to Scene_Title).

    But like I said... no looping unfortunately.
  9. MushroomCake28 said:
    @Kwerty

    It should work fine with my plugin, since I don't touch the Title scene (I actually create another scene that plays before, and then sends the game to Scene_Title).

    But like I said... no looping unfortunately.

    I thought it might work :)

    I'd love the looping functionality here too! *hint hint* haha, but seriously - if you're ever in the mood

    P.s
    Not making a plugin request here. @Grunwave if you'd like to make a plugin request you can do so in the Javascript boards. :)
  10. Anyways I'll have to update the plugin since I haven't touch it for a about a year, and apparently there's some small bug if you're on version 1.6.1 (since I've never used version 1.6.1).
  11. MushroomCake28 said:
    Anyways I'll have to update the plugin since I haven't touch it for a about a year, and apparently there's some small bug if you're on version 1.6.1 (since I've never used version 1.6.1).

    1.5.1 over here.. no intention of updating engine for a quite a long while (mid dev). Many plugins had issues with 1.6.1 too. For now, everything is working for me so I'm real happy.

    Do you do script commissions?
  12. @Kwerty

    Well it's not that I don't do it, but I haven't really advertised myself as someone who takes commissions yet (for music and plugins). I'm also not the most skilled coder. There's some stuff I'm less comfortable with doing, for example working with the default battle system (since I've never read that code lol, I always build from the ground up my battle system to avoid to read and learn all the code and documentation on stuff).

    But I'm always open to hearing people's request, and if I can't do it, or don't have time for it, I often just give my thoughts and suggestions.

    Anyways, we shouldn't hijack too much this thread lol. If there's anything else you want to discuss we can do it with private messages. (Lol I feel bad for OP)