Basically what I want to happen is the player has to pick up two things. If he tries to go downstairs without these things, there will be text saying I need to grab these two things. And then when he does have the two things he will be transported to the second floor, how would i do this?
Ok so im at my wits end for this.
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There are several ways. Try this one in your transfer event:
Conditional branch: Item X is in the inventory
In the 'yes' branch nest a second conditional: Item Y is in the inventory
In the 'yes' branch of that put your transfer.
In all the 'Else' branches, put some suitable text and a set move route which pushes the player back one tile so that they can't continue. -
There are several ways. Try this one in your transfer event:
Conditional branch: Item X is in the inventory
In the 'yes' branch nest a second conditional: Item Y is in the inventory
In the 'yes' branch of that put your transfer.
In all the 'Else' branches, put some suitable text and a set move route which pushes the player back one tile so that they can't continue.
Thank you. -
Careful with this one ... if you HAVE the items and leave the room, then you get rid of the items and come back again, you won't be able to leave again if you do it that way.
In addition to doing the transfer, also turn on a self switch (do that before the transfer). Then create a second page conditioned by the self switch and JUST have the transfer command on that page.
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