Thank you for the comments and feedback everyone!
Hey mate,
I feel like im spamming and stalking you lol but I replied to your thread on another forum and youtube before finding this, just trying to get ahold of you.
Hey wow this looks really good doesn't even look like MV to me.
A: I'd love to know how you did all of this with just common events and no plugin besides pixel movement.
B: Do you need playtesters and level designers? I would love to help on this by making some levels with puzzles. I'm trying to flex my level-design-with-puzzles muscle skill for future projects. Please hit me up!
Thank you for taking the time to find this thread! I will be sure to update the YouTube channel to link to this forum discussion. To answer your questions:
A: I'm using several plugins made by many talented developers, for things like the HUD. I've updated my main post in this thread to include a list of the plugin authors. However, the battle system, jumping, climbing and swimming systems are my own custom creation. I use a parallel process common event that acts as a state machine; it checks the players region ID and reacts accordingly depending on the player's current state. I hope that gives you some insight on what's going on behind the scenes.
B: It's a little early, but I will most certainly need play-testers, so I appreciate the offer. I will be sure to contact you when the time comes. I'm currently starting to design dungeons, as well as new enemies. I don't have any plans to bring on additional developers at this time, but I'm certainly open-minded to hearing your ideas. Feel free to PM me if you have any thoughts, I'd be interested to hear what you come up with.
This looks brilliant! I am doing an action combat system in my game as well, though more inspired by Secret of Mana than Legend of Zelda. This really makes me want to up my game play value.
To be honest, I consider myself a pretty skilled eventer, but I cannot even imagine how you got this to work without the use of scripts. This really inspires me to put the best effort into my game as I can.
If you want a beta tester, please feel free to PM me, I love to try and break a system or two.
That's awesome, I love Secret of Mana! Best of luck on your project, I'd love to see how it turns out. I appreciate the kind words; while the battle system is my own creation, I cannot take full credit for everything being shown. I've updated my original post to include a list of plugin authors that helped contribute to this project. I will let you know once it comes time for play-testing, I'll certainly need some help. Thank you!