Hello OcRam. Great work with the plugins.
I'm using "star tile fix" and "movement" in MZ and I found a bug (or maybe I'm doing something wrong)
If pixel movement is enabled then this happens even when event and character have the same priority
It is not possible to collide with the NPCs
View attachment 192782
Thanks a lot in advance for your help!
I'm using "star tile fix" and "movement" in MZ and I found a bug (or maybe I'm doing something wrong)
If pixel movement is enabled then this happens even when event and character have the same priority
It is not possible to collide with the NPCs
View attachment 192782
Thanks a lot in advance for your help!
It almost seems like they have different "floor levels" provided by OcRam_Passages. You are not using Passages?
What if you try to log _higherLevel instead of _priorityType?