Is this compatible with KageDesu's AlphaABS?
Thank you for the message,
I'm all out of time to test different plugins if they work together or not. You need to test it. First install only core then install 1 plugin at the time to see if they work together (please note that plugin order matters a lot and. Same thing there also, test which order works best for you).
I have issues with a few things:
Ocram_Map_Transfers: I have issues with using Negative Offsets(have to add a Start/End, trying to use Empty/* Strings for it breaks things<*=Black Screen Blank=no transfer>). and even with that, Scrolling is broken(Because I'm using a 32x32 Tileset).
Ocram_Star_Tile_fix: Star Tiles on Layers 1&2 work the same as without the fix and have no debug info, layer 3 destroys every other line of tiles, and layer 4 seems to work as intended
Ocram_Passages: Works great, but weird things happen on Looping Maps
View attachment 255550
Thank you for the message,
I'll take a look at that 32x32 map scrolling issue.
Example pictures for star tile fix there -
how those tiles *should* be handled?... to me those don't make sense, like why only top of tree and not the whole tree? This plugin can't figure it out properly if only half of the tree is drawn.
Can you take screen shot or explain more in detail what weird things happens on loopped maps with OcRam_Passages?
Thank you for your hard work!
Is there support for version 1.6.0?
How can I make the light source brighter?
Thank you for the message,
Light sources uses rgba where: r = red, g = green, b = blue, a = alpha (opacity/intensity)
Example #ff0000ff will be the most red light you can get and brightest light is #ffffffff