Hi, I'm wondering if anyone could give me a little bit of help here.
I'm simply trying to animate a few frames using commands, but I've gone through various iterations and can't seem to get the thing to work.
"layer 2 DoorTest 0 0 true anim:3,17"
This is the last version I used to no avail. I have looked at the templates and the notes and I'm really unsure of the convention, for instance whether to use commas and variations such as (anim:, animframes:, animrate: ) are any of these used, or do I simply use numbers?
Another thing I'm unsure of is how RPG maker is actually to understand the files you are trying to call. As with other plugins such as Orange Overlay, you specify in the map in the file naming convention. Whereas here I have DoorTest, DoorTest00, DoorTest01 and so on. So that being said does the plugin simply infer the "00, 01, 02" from the filename "DoorTest" or is there something I'm missing to tie the frames to the map?
As it currently stands, I have one still fullscreen image, which is static and central (as planned) but with no animation. If anyone has an example of a command for a simple picture animation I would be extremely grateful as I've been screaming at my computer all day.
I'm sure the instructions are easy to follow for the right person, but unfortunately I am a dumb-ass and only really good for art.
Thank you for the message,
To set custom animated layer isn't easiest thing to do... here is example that works for me:
layer 2 wavytreetops 0 0 1 true 255 loop:0,0 anim:3,250 offset:0,0
In our example: Make sure that you have wavytreetops001.png, wavytreetops002.png, wavytreetops003.png in your pictures folder (please note that wavytreetops was just example).
Explanation for parameters:
layer indx imgName scrollX scrollY opacity fixToMap fade loop:x,y anim:frames,rate offset:x,y
I wish MV had plugin commands like in MZ...