OcRam, fantastic work as always. I feel like everytime I have an idea for my project and I start searching for how to do it, my searches always bring me back to you :wub.
I've never done parallax and have 0 coding knowledge, but I'm trying to use this for something very simple so perhaps a small help should suffice. I'm trying to make it so that when the player enters a house, the roof disappears. I'm just not sure on what code I should use it, as there are several examples in the plugin and as I say, I'm a newbie to this stuff. I just tried having a parallel event with the plugin command "sprite roof1 8 11 2 1 5" , it showed the roof and everything, but it's still bound to camera (I've set "default fixed to map" to TRUE in the parameters, but I guess that wasn't it). So, how can I make it so that the image stays in the same x, y?
Thanks for all the help, always
I've never done parallax and have 0 coding knowledge, but I'm trying to use this for something very simple so perhaps a small help should suffice. I'm trying to make it so that when the player enters a house, the roof disappears. I'm just not sure on what code I should use it, as there are several examples in the plugin and as I say, I'm a newbie to this stuff. I just tried having a parallel event with the plugin command "sprite roof1 8 11 2 1 5" , it showed the roof and everything, but it's still bound to camera (I've set "default fixed to map" to TRUE in the parameters, but I guess that wasn't it). So, how can I make it so that the image stays in the same x, y?
Thanks for all the help, always
Command syntax seems to be valid for what you are trying to do... What other plugins are you using?