RE Red_Nova #1 Nov 4, 2014, 11:04 PM Source For some reason, if an actor's HP or MP is at or below 20, the current value does not change. Here's an example: Spoiler Any idea how to fix this?
RE Red_Nova #3 Nov 5, 2014, 01:14 AM Source Oops, should have mentioned that. Sorry! Other than what comes with the Luna Base (the new version that came out with the 10/24 update), nothing new.
AR Archeia #4 Nov 5, 2014, 01:15 AM Source Ok we found the bug (I can't believe we missed that) and we'll be trying to implement a patch soon!
AR Archeia #5 Nov 5, 2014, 01:32 AM Source Okay here's the fix! On Battle Luna, Line 1632, change Code:rate = [(@number.to_i - real_number.to_i).abs, rate.to_i].minto Code:rate = [(@number.to_i - real_number.to_i).abs, rate.ceil].minReasons for the bug: if max HP is less than 20, the rate (which is currently 0.05) will give a number less than 1, which to_i will floor to 0