Hello RPG Maker VX Ace Community! :D I'm just a newbie here and also just recently joined. :)
This may have been asked before but, I would appreciate it if somebody atleast answers my question.
I've been enjoying my progress so far but right now I'm stuck in making an event in my intro cutscene. What happens
is that a conversation happens and then the first npc kills the other npc. The question is, how do I make the victim/s
disappear only after the scene wherein the first npc kills them?
I've tried switches and conditional branches but when I play the cutscene, the victims have already disappeared
before the conversation even started!
I'm frustred already and desperate for help so I would really appreciate it if someone would help. :)
NPC kills another NPC cutscene help
● ARCHIVED · READ-ONLY
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Are you putting the event page where they disappear before or after the one where they're present?
Reason I'm asking is because the furthest page that satisfies all conditions is the one that's played.
So, for instance, page 1 and 3 satisfy the same conditions, page 3 will be played.
What you'll want to do if you're using two pages only is have the npcs alive/present on page 1, then flip the necessary switch/self-switch at the end. Then create a new page, set the relevant conditions to on for that page and have it be blank.
It would look something like this (only focus on the self-switch being turned on at the bottom of page 1 and then the empty field on event page 2 as well as the self-switch set as the condition there, as I'm just displaying code from my own game to provide the example. You might need to use a normal switch rather than a self-switch though):
Event page 1

Then event page 2:

Hope this helps. (Remember to do this for the events controlling the npc graphics as well. By having the npc graphic on page 1 and then having it blank on page 2, they won't show anymore when the switches are flipped. If you use the erase event command, it'll simply replay when you re-enter the map) -
Then you used the switches in the wrong way.I've tried switches and conditional branches but when I play the cutscene, the victims have already disappeared
before the conversation even started!
As the poster above said, that is exactly what switches are intended for.
If the general info given above does not help you, simply post a screenshot of your cutscene events here, and we can tell you how to change them to get what you want. -
I think I finally made a way through my problem thanks to the advice. Thanks DavidGil ^_^
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You might benefit by looking through some basic tutorials. Check the link in Andar's signature, just above your post.