Is there any way to make NPC solid? I mean, make a character colide with NPC before they are "on" the same field. For example player is on field 4 and the NPC on field 5. NPC has the route set to move through the field 4 but because the player is on it, NPC won't move and wait for the player to step out.
Hope you understand what I mean. :)
NPC issue
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I don't know exactly what you want to do, but it appears that you are confusing a few thing - so I'll give you some general answers in hope that will clear your problem.
First, there are no NPCs in any RPG-Maker, there are only Events pretending to be NPCs. That is not just nomenclature, it is something you always have to keep in mind when doing cutscenes, or you'll get more problems than neccessary.
Second, an event can have different triggers - you can look up the details in the help file, but the default "action button" waits for the player to do something, while "event touch" gets triggered when the event tries to move on the player position.
Third, if you make a move route for an event, there are checkboxes to let you deicde if the event should skip a move if that move is impossible - that is sometimes needed depending on other event movement.
Fourth, there is NO trigger for event touching event, so an event cannot trigger another event. You can only control that other event with either commands or switches. All triggers either work with the player as the other half, or automatically (nothing else required). -
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If both events are set on the same level (most probably set as Same as characters) and none have the Through setting at ON or checked, they will not walk on each other's feet.
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The player can only be on the same position as an event if the event has a priority of either bellow or above the actor, set it to same as actor to prevent that.
An event can only be on the same position as another event (or as the player) if the checkbox "trough" is ON, remove that check and events can't stand on each other -
ty both of you (y)
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