NPC generation during opening

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Started by sentairider42 4 posts View original ↗
  1. Hi everyone.

    I'm trying to write an event for an intro cutscene in which, after the player character wakes up in the first room, another character comes into the room to talk to him.

    I've been looking through tutorials, but the main stuff I'm finding has NPC interaction as separate occurrences, as in having the player actively do something between events. What I'm trying to find is how to make the interaction part of an active event.

    Are there any tutorials you guys can recommend?

    Also, sorry if my explanation is too confusing.
  2. There are many tutorials.

    Look at my signature block for links to some of them.

    Below this text
  3. Many ways of doing this. Here's 2 of them:

    1) Add a switch to the conditions of the event. Activate that switch in the opening scene at the moment you want the npc to appear.

    2) Make the npc invisible (in the "set move route" command, there's a "transparent ON" option), and then make him visible when you need him.
  4. can you elaborate on what you call "generation" and "interaction"?
    do you need "randomization" of sorts?
    are you planning on splitting a cutscene or cinematic?
    is that event meant to respond to player input?