NPC event won't show up in game

● ARCHIVED · READ-ONLY
Started by SkyePanda 8 posts View original ↗
  1. Hi everyone.

    I am trying to make an NPC event with a choice element and a conditional branch.

    For some reason the NPC isn't in the game when I test it.

    Please help me

    Screenshots of event 1.JPG 2.JPG
    Screenshot of map where NPC should show up.

    3.JPG
  2. You set a switch as condition. Is the switch activated?
  3. You need to turn on switch 8 beforehand, or just remove that condition
  4. Hi thank you both for responding, sorry for late reply. JGreene, where should I put turn switch 8 on? I want to have it so that if you pick the first condition it will set off another event. Thank you again
  5. Here is screenshots of follow on event if that helps to explain what I'm trying to do, is that what is messing it up? Thanks again! :kaoluv:
  6. In the follow-up event, the switch needs to be checked as conditional and NOT as conditional branch.
    In the original event, you need to remove the switch from conditional of the first page but keep it in the controlling switch command.

    Consider the conditions to be the lock that blocks something, and the controlling switch command the key that opens the lock. What you originally did was locking away the event with the key inside it so that no one could open it.
    But it is the follow-up event that you want to be blocked away until the switch is applied, not the original one.
  7. Thank you so much Andar, I know this is probably a stupid question but where do I turn on the switch on the original event so that it only happens if you choose the elders option and not the goodbye option? sorry I'm such a noob
  8. But you already did that correctly - the control switch command in your original screenshot already does this.
    Your problem is that you did two things where only one was needed, so just remove the check from the checkbox of the switch and that event will work correctly.