Not using any facesets in menus

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Started by kiedisticelixer 4 posts View original ↗
  1. tl;dr Removing face graphics from the Status and Skills menu

    So I wanted to not use any facesets in my menu, and I read somewhere that #'ing line 52 in Window_MenuStatus would work, but it did not work out.

    I'd like to remove facesets from all menus. This is a rough depiction of what Id like to accomplish:

    (first how it how looks atm, second is the mockup)

    W9sWCPL.png

    A list of possibly conflicting scripts Im currently using:

    Yanfly's Ace Core and Message System

    Victor's Basic Engine

    VX Ace SP1

    Syvkal's Ring Menu

     

    I'm using more but none of them should be affecting any scene... I think.
  2. Disable the draw_actor_face for the windows where you don't want ( window_skillstatus and window_status ) it by setting it as a comment by using # is what I would o to get that result.

    But maybe you'll have to look through the other scripts too.
  3. Apparently worked, thanks! However it only removed the face graphic, and didn't move the Actor info on its own. However! I wasn't that much of a scrub, and I changed the Y coordinates of the Actor info to what the face graphic used.

    It looks like this, for anybody who might want to copypaste:

    Window_skillstatus lines 32 and beyond:

    def refresh contents.clear return unless @actor #draw_actor_face(@actor, 0, 0) #draw_actor_simple_status(@actor, 108, line_height / 2) draw_actor_simple_status(@actor, 0, 0) endendWindow_Status line 49 to 54:

    def draw_block2(y) #draw_actor_face(@actor, 8, y) #draw_basic_info(136, y) draw_basic_info(8, y) draw_exp_info(304, y) endThank you~ (yey I learned something)
  4. You're welcome. Feels good to actually be able to help others with this stuff.