not sure how to make a delayed attack?

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Started by Flash15000 9 posts View original ↗
  1. Hello I'm kinda new here to this site but I found it really helpful in the past. So now I decided to try asking here in hopes to make things easier. What I wanted to ask was how can I make a delayed attack. What I mean by that is like for example a skill that need to use a turn charge. I'd appreciate any help yah be willing to give.
  2. What I mean by a delayed attack is like a skill that requires like a turn or two before that attack can be launched. I'd appreciate the help.
  3. 'MV Deployment' is for looking at issues connected with deploying your game so that other people can play them.

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  4. @Flash15000 Please do not make multiple threads asking the same question.
    I am merging this with your earlier thread.
  5. The best thing you can do is give the illusion of an delayed attack. For the enemy you can make a state that can block off all of the other skill types while leaving Charge Attack skill types available. As for the player you can do the same thing, but set the state restriction to Attack an Enemy.
  6. No need for a Plugin.
    Make a state that disables all other skills and add the skill "charged attack" with duration =2.
    Then make a skill " charging for attack" that applies that skill to the user.
    The actor will have to use the charge skill to have the charged attack available the next turn.
  7. Kes said:
    @Flash15000 Please do not make multiple threads asking the same question.
    I am merging this with your earlier thread.
    i apologize for that kinda new to this site...well more of interacting with it i will try now to again