I did beat it on the third try.
I realized ... the rustling in the bushes was just a red herring and only the ones they were sniping from mattered.
Do you think it would be more fun if the bushes didn't rustle at all and if a hunter wasn't behind a bush, it just skipped its turn and stayed still?
In the first fight, I had almost killed 1 then he camouflaged and it took me too long to find him again. Discovering the other two first. I was just focusing on one hunter at a time till he was dead. While watching where the others were sniping from. It didn't make sense to find and attack the others just so they could camouflage again.
Whenever a hunter is revealed from a bush, a cooldown starts on Camouflage that lasts for 2 turns. If I increased it to 3 turns, so they remained revealed for longer, do you think you'd be more incentivized to go looking for a hunter you were already working on?
Also, if a hunter is on fire from Quinn's engulf, they can't camouflage. If they're bleeding, the bush they're hiding in is supposed to bleed, as well, to reveal their hiding spot, and they'll continue losing health while hidden. However, they prioritize putting out fires and bandaging up bleeds on themselves above all else when not hidden.
Ideally, I'd like to leave a few ways to approach this fight - either reveal everyone as soon as possible, reveal until you find a hunter, or reveal until you find the same one you were focusing last time and continue to try to focus it. Do you have any thoughts on one feeling more intuitive than the other?
It's hard to keep Quinn alive due to the fact she has the weakest self-healing ability of 30 HP. While the MC has double at 60 HP recovered and Cutter has double of that at 120.
I think Quinn might have trouble generating enough TP to keep up, though, so perhaps I'll look at boosting its heal or maybe giving it a shield-like effect to allow her to go over her maximum HP.
I noticed when I DL the game it doesn't create a desktop shortcut to the game.
