I changed my game's font using this tutorial: [embedded media]
Everything works fine until deployed to Android. Game will not load into title screen.
I saw a bandaid fix posted by Archeia : https://forums.rpgmakerweb.com/inde...will-not-delpoy-to-android.80399/#post-750728
Not sure if that line of "Graphics._cssFontLoading = false" is meant for the issue I am experiencing.
Has anyone encountered this? Has anyone been able to get a non-default font to work for Android?
Thanks in advance.
PS: Using Garamond font
Non-Default FONT causing "Now Loading" loop
● ARCHIVED · READ-ONLY
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we need to know what you did, not what the tutorial told you to do. That is because there have been hundreds of cases where developers misunderstood tutorials and did something wrong while the tutorial was correct (for example one scripting tutorial that had a bad visual quality resulting in the viewer not being able to see the difference between (), {} and [])
So please show us screenshots of what you currently have in your game project, and please tell us both the fontname and the fontfilename (which are usually different), above you only gave one name that is probably the fontname - but we need both to check. -
@font-face {
font-family: GameFont;
src: url("GARA.ttf");
}
*That is what my gamefont.css states.
Font filename = GARA
In my computer's font folder it is listed as GARAMOND REGULAR but it copies as GARA. -
Uh... I came through the same problem and came to the conclusion that even if the font doesn't have .ttf in the end, you must put it in, otherwise it just won't work.
But as you have. Ttf at the end, have you tried to put it as the other name? (garamond regular) -
I messed around with it, trying various iterations.
I finally just renamed the GARA file "mplus-1m-regular"
There must be something in the export wrapper that references this name. I am using this method https://forums.rpgmakerweb.com/index.php?threads/exporting-to-android-mv-android-client.84971/
Hopefully this will aid other Deployers.