Non-consistence Actor graphic (Please help)

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Started by Evoluationers46 5 posts View original ↗
  1. Hey guys. First off, you're looking at another newbie to the Program but honestly, between work, college, and finances, I say i'm learning well at a really good pace via the tutorials I've found!

    Anyways, I've noticed a odd problem when I try to make events with some Actor, Behavior, or Damage sprites(or technically called graphics). It's nothing technical like how to program a specify event or get them to do a certain action but when I playtest the game and talk to one of these sprites, the graphic changes automatically to a random sprite that I know I didn't program. After the event i'm trying to playtest, the graphic changes back to the original graphic I'd selected.

    Now i'll make this clear that this does not happen all the time. In fact, it's kind of rare but I'm sure you can all image how this would look to a player. As the title, the graphic is not consistence. If anyone has any idea, please lead me a hand. Thanks in advance.
  2. It happened to me a lot of times.Depending on the side you interact with the event,the sprite changes.I made a extremly messy "graph"

    MessyGraph.PNG     <----- Click to enlarge

    There's no way I know to fix that...
  3. Just check the box "Direction fix" In the event modules lower right check box. That'll fix up the problem.
  4. See! This is why people laugh at newbies. (Just kidding around and having fun!)

    Thanks a ton though. I really appreciate it. This is a really cool program! :)
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.