My first actual script that isn't an edit or an addon!
Featuring a fully customizable menu for less combat-oriented games. Mystery, exploration, survival-horror, point and click (or walk and press Z, I suppose)... you can configure pretty much anything in this script to suit your non-combat game's needs!
Features
- Configure what can be shown on the menu (currently configurable: Item, Save, Load, Exit("shutdown"))
- Configure whether or not to have a gold window, where the window should be, and how wide
- Change what the item menu shows
- Change where the item description box will go
Spoiler


Installation
Installation: Paste this script above Main, and preferably above other custom scripts as well.
Downloads
Direct Link: pastebin
Alternate version (link) by Roninator2
customize every window's width, plus an addon to the status menu for when a single actor is active at a time
Addons:
Single Item Tab- Skip the item/key item/weapon/armor selection and go straight to the item list. Ideal for projects that only have one tab.
Roninator2's Gold Menu- A gold menu anchored to a corner of the menu screen.
ZS Non-Combat Menu - Gold Window Addon- A gold menu attached to the top/bottom of the command window
How to add custom scenes/tabs to the menu
I get a lot of requests for these kinds of things, and every "compatibility addon" is pretty much the same.
Spoiler
Look in the script that you want to add to the Non Combat Menu, and CTRL+F "
Then, add to the menu list:
['Custom Scene', :NEWWINDOWTHING],
Then add a general compatibility script under the Non Combat Menu script:
This method works for 99% of scripts.
[additional elaboration if you still need help] [an example]
Scene_" to find the part where it says "Scene_Quest" or "Scene_Achievements" or "Scene_NewWindowThing". Just replace NEWWINDOWTHING below with whatever NewWindowThing you found.Then, add to the menu list:
['Custom Scene', :NEWWINDOWTHING],
Then add a general compatibility script under the Non Combat Menu script:
Code:
class Scene_End
def command_NEWWINDOWTHING
SceneManager.call(Scene_NEWWINDOWTHING)
end
endThis method works for 99% of scripts.
[additional elaboration if you still need help] [an example]
Version history/Planned Updates:
- Configure height and width based on percentages so it doesn't take up the entire screen
- Added formation commands
- Added support for most quest logs. Updated to 1.03
Credit
mjshi

