Good morning everyone ! Like the title says, I'd like to find a way to disable the Node Webkit. I keep getting it and when I close it down, 1 of 3 times, it closes the game with it. It keeps popping up and becomes really annoying. So, I must ask for help. Thanks in advance.
Node Webkit becoming invasive
● ARCHIVED · READ-ONLY
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Uhh, Node webkit (now called nw.js) is what makes your game run. Can you take a screenshot of what's popping up on your screen?
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It is the pop-up of the debugging console that annoys me. It pops everytime I get in a fight and I don't know how to solve this.Uhh, Node webkit (now called nw.js) is what makes your game run. Can you take a screenshot of what's popping up on your screen?
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Node Webkit isn't being invasive- this only happens on its own if there is an error with a plugin/script that runs during battles (usually crashing the game/testplay as a result).It is the pop-up of the debugging console that annoys me. It pops everytime I get in a fight and I don't know how to solve this.
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That's what I don't get, I deleted and downloaded a fresher version of the Plugin and it still does it, but I don't know where the problem should come from.
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Sounds like the plugin's writer messed something up in the code if it is occuring in fresh copies as well. Might help if we could know what plugin is the problem and where you got it.I deleted and downloaded a fresher version of the Plugin and it still does it, but I don't know where the problem should come from.
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If you post a screenshot, people might be able to figure out what's going on. There could be any number of problems that would cause an error with a plugin, especially if you updated recently.
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I use the Yanfly Auto Passive States.If you post a screenshot, people might be able to figure out what's going on. There could be any number of problems that would cause an error with a plugin, especially if you updated recently.
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I actually use this myself with no problems- at this point it sounds like you've messed up setting up a parameter or notetag set-up.I use the Yanfly Auto Passive States.
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I've moved this thread to Plugin Support. Thank you.
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Fact now is that if it is true, then I don't know where. I entered false where I had choice (display the monster state informations)I actually use this myself with no problems- at this point it sounds like you've messed up setting up a parameter or notetag set-up.
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Could you do a play test and screenshot (Alt + PrtSc and paste into a image editor) what the error says and post the image here?
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There you go, doc.Could you do a play test and screenshot (Alt + PrtSc and paste into a image editor) what the error says and post the image here? -
My JS is a bit shaky, but I don't see a "else" branch in that JS.
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Just mentionning so you can be aware : I'm a real newbie at JS, and I don't have time to learn it, so I get even less than you can understand in the situation. :|My JS is a bit shaky, but I don't see a "else" branch in that JS.
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Parameters look fine, which makes me think your JS is lacking an "else" branch.
Basically, your JS is checking if the condition is met, and if it isn't met, it is rechecking the condition in a infinite loop, as the code doesn't have a "or else" to complete the check. -
What should I do ? Download once more, hoping having this miraculous branch ? Or edit it ? (I don't think it would be nice to YF). But I just don't know how to get this solved. That's making me quite nervous.
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Someone more fluent in JS than me will have to help- I can't seem to find an answer with my current knowledge. I'm sorry.
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I'm sorry for the trouble I caused you. I thank you for lighting my fire and help me troubleshooting this. You helped more than you can think. Have a good day.