No Pause Plugin? (REQUEST QUERY RESOLVED)

● ARCHIVED · READ-ONLY
Started by ZeroBreak 4 posts View original ↗
  1. I just ran into a crazy weird situation so hear me out. I've asked around on all kinds of things related to my project to date and have jumped back and forth between developing the main story and the endgame as they begin to connect with each other.

    This time, however, I have run into my biggest level of oddities yet. In planning the endgame I have decided to add a bit of tech upon the big guy and upgraded the automated destruction initiator to advise how much time you have left (from 5 minutes to game over) in a manner that reminds me of a certain "boiler implosion" scenario. Thing is, opening the pause menu (which I did to hold position) freezes the entire sequence - and because MV made me integrate the alarm buzzer, implosion sound and voiceover warning system into a single, cohesive track for this to work properly this created an unanticipated problem. One which throws off the entire sequence by consequence, because as a single, unilateral soundtrack the pause menu throws everything off. (Meaning the HUD says you only got one and a half but the soundtrack system thinks you still have three. Or something like that.)

    So rather than do a pause beater (meaning the pause menu is **** and the clock's still ticking) I was thinking about checking to see if anyone knows of a plugin that can kill the pause menu for certain situations where it would do more harm than good. Like if the clock's running on self destruct, to use my example in (literal) progress.
  2. You can simply turn off the main menu with just an event call, on the last page under System Settings. You can use a switch to keep track of if it's disabled depending on the scene needs.
  3. Thanks.

    I posted here because I was thinking a plugin might help if all else failed.

    EDIT: And that's exactly what I was looking for. Elevated to resolved request, please defer to mods for subject finalization lock.
  4. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.