Nio Simple Max Actor

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Started by nio kasgami 47 posts Page 1 of 3 View original ↗
  1. ■ Nio Simple Max Actor"​
    Author : Nio Kasgami ​
    Date of creation : 2015/10/05​
    V.1.00​
    Require : NA​
    Introduction
    Plugin who permit to change the max battle member in battle.
     
    Features

    • change the max battle member 
    • fix the Actor overlaps on status window when they have more than 4 actors by changing the offset
    ■ Screenshot

    Spoiler
    ghaPVPB.jpg
    ■ Instruction

    just past the plugin in the in plugin folder and activate it with the plugin manager.

    Though put above of ALL script who affect the member position in battle for avoid any issues.

    Plugin Link
    http://pastebin.com/tzT8HsM0
    ■ Terms of use

    Spoiler
    You must credit me 

    you can use my plugin in non-commercial and commercial script

    don't re-post this plugin anywhere if you want to share use the thread link
     ​
     ​
  2. This is going to be really useful  :D
  3. Thank you so much for making this! I really needed this :)
  4. This is great, but to work properly it will need another plugin in order to optimize the battle interface!

    Anyhow, thanks! Let's hope Yanfly does something similar to the VXA Battle Core interface sometime! <3
  5. Not bad, but it would be nice if we could shrink down the size of the individual health bars and such to try and fit it all.
  6. errr when i use this it makes all the party members go into reserve by default and not sure how to take them out of the reserve
  7. JosephSeraph said:
    This is great, but to work properly it will need another plugin in order to optimize the battle interface!

    Anyhow, thanks! Let's hope Yanfly does something similar to the VXA Battle Core interface sometime! <3
    Hum I could think for that actually that's a good idea 

    Silent Darkness said:
    Not bad, but it would be nice if we could shrink down the size of the individual health bars and such to try and fit it all.
    likes I said this a simple but I will see how my times fit

    pclaydon said:
    errr when i use this it makes all the party members go into reserve by default and not sure how to take them out of the reserve
    huh? what you mean? did you setup the  plugin?

    EDIT : guys it's already fix up the battle interface in default :/
  8. Can this work to reduce party members too? AKA 3 actor battle parties?
  9. Joronjo said:
    Can this work to reduce party members too? AKA 3 actor battle parties?
    yes
  10. ok hope these images help

    battle.png

    ingame.png

    menu.png

    plugin setup.png
  11. pclaydon said:
    ok hope these images help
    I'm having this exact same problem as well :(
  12. what's are the plugin you have and how do you named my JS file?

    you have to name my JS files this exact same name

    Simple Max actorand to not put this below any thing's who modify guy menu put them above
  13. nio kasgami said:
    what's are the plugin you have and how do you named my JS file?

    you have to name my JS files this exact same name

    Simple Max actorand to not put this below any thing's who modify guy menu put them above
    Oh that fixed it! I had it named nio_simple_max_actor.

    Thanks for this awesome script by the way!  :)
  14. linky317 said:
    Oh that fixed it! I had it named nio_simple_max_actor.

    Thanks for this awesome script by the way!  :)
    you are welcome~

    and yes the Plugin Manager is annoying like that's if you not name the file properly this will scrap the parameter :/
  15. yup that fixed it for me i ha called it 'Nio Simple max actor.js'
  16. Awesome script, but member pos x-axis would be not bad :D
  17. Sill won't work for me unfortunately. When I install it all of the actors disappear, and all of the characters in the main menu  are in standby, and if I try a battle it freezes.  I tried renaming it to " Nio Simple max actor.js" and moving it to the top of the scripts, no effect.

    Edit: it's working now, user error. 
  18. I found a bug. I am using Yanfly's battle core engine, and for some reason no matter where I put the plug in, it makes the characters permintally transparent no matter what. I tried renaming the plug in what you said, and it's not working.
  19. Weird let's me test with the engine I think it's due with  the fact the Actor re-position from yanfly script left me test it

    also the x-axis is not so bad but that's would increase the diagonal of the actors for being honest

    EDIT : tested and I don't have any bug if you input the YEP_BattleCoreEngine below my script 

    and when you use YEP use his sideview command
  20. Rose Guardian said:
    I found a bug. I am using Yanfly's battle core engine, and for some reason no matter where I put the plug in, it makes the characters permintally transparent no matter what. I tried renaming the plug in what you said, and it's not working.
    I'm also using Yanfly's battle core and the two seem to work together just fine (except for Yanfly's victory screen, which gets a bit wonky with more than 4 party members). I have the Max Actor plugin set to load at the very bottom of the list, if that helps.