Hello,
I am new to the forums, but have been a long time RPG player going back as far as NES(Dragon Quest 1-4, Final Fantasy). I hope I am posting in the right section/forum.
I have an idea for a game(I'm sure you guys read that one a lot, lol), but I am not sure any of the RPGMaker software(s), whether it be Ace or whatever accomodates what I am looking to do. The easiest way to ask this question would be if I provide an example that may or may not relate to what the current software has, but it will be the best way for me to explain.
Let's say the current way the software displays stuff is a monster/player has these stats: Health, Magic(MP), Attack, Defense
What I am looking to do is have a monster/player with more indepth stats like this: Health, Magic(MP), Attack, Magic Defense, Physical Defense, Fire Magic Defense, etc.
Is that possible to do with any of the RPGMaker software?? I am not worried about programming if that is what will be involved. I see a lot of scripts being passed around on these forums to achive stuff and I can understand them for the most part. I have almost a decade in vb programming, but also around 5 years of C++ and C# plus about ten years of SQL Server.
Thanks!
New to the forums. Question on character/skill modification depth
● ARCHIVED · READ-ONLY
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It is possible, but not through innate stats like you're thinking. Things like physical defense, fire magic defense, etcetera... Those are "Features". You simply list them in the Features Column of whatever monster you want to have them. Also, HP, MP, and all the other stats can be set numerically right from the database for each monster. No scripts or anything required, it's available from the word "go".
Answer your question? -
Theoretically, anything is possible in RM because the engines scripts are modificable.
That said, if you are willing to use "elements" instead of primary stats, you don't even need scripts to do what you want - simply make one element "physical", one element "fire magic" and so on, and give each actor or enemy the feature of an element rate for selectable elements - those rates can reduce or increase the base damage of all skills if the skill has the damage set to that element.
Also, the skill damage formula can be anything you want, you don't need to use the default formulae but can change them to use any value you want in the game.
And if you want to change the primary stats more than what can be done in the database, there are already scripts available for extra stats... -
If you want element-specific absorption (i.e. Fire heals, say, a Red Dragon) or reflection (i.e. maybe a Mirror Monster reflects Sunlight attacks), Yanfly has some excellent scripts which will do this.
His scripts are here: https://yanflychannel.wordpress.com -
Can you please provide a screen shot or link to that "Features" so I can get a clearer picture of what you are talking about?
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You can download the free Ace-Lite (no time limit, but limits on the number of maps and options) or the free trial (full functionality, but limited to 30 days trial) to check the options yourself.
It's difficult to show in a screenshot, because the features are several pages of options, only one of them is visible in the attached picture

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Thank God someone else posted that... Ain't no way I can post jack crap on here... Meh...
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I have a Vista 32 bit OS on my desktop. Looking into a new laptop next year with Windows 9 64 bit. Thought I read that some piece of RPG software wasn't supported on 64 bit, that true? Also, I can transfer a license if need be, right? I'm considering the full game 30 day trial.
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I use all 3 RPG Makers on my 64-bit Windows 8. No trouble at all.
If you install it on your current computer, you can redownload and reinstall on your new laptop when you get it. If you have any issues with activation, you can post here and the admin guys will help you out. You will NOT have to pay for it twice. -
OK, thank you for all the information. Much appreciated :)