MZ - new plugin library with visual editor

● ARCHIVED · READ-ONLY
Started by qiujiu 16 posts View original ↗
  1. I have created a framework for visualizing and editing plugin data, which can be launched when testing games in RMMZ.
    The majority of plugin functions are categorized and arranged in various parts of this new editor.
    This is an open editor that other plugin authors can use the interface I provide to easily extend on my editor, providing more convenient plugin design support for RMMZ.

    The functional design of various plugins is based on plugins written by other authors, and all functions except for special ones are included in the production list.
    For example:
    Various plugins for transforming battles, referring to the design of Yep in RMMV
    Script free visual GUI design and editor for all scene (better than RMU?)
    Pixel movement, multi-layer map images, Doodads
    Map Image Reflection, lighting, weather
    Detailed design of dialog box and option list styles
    Spine and live2d support

    There are many other detailed plugins available.

    I will continue to improve ARPG, battle flags, hexagonal maps, Mode 7 pseudo 3D, and more in the future.

    The core functions of this system have been completed by over 60%, but due to time constraints, I am unable to spare time to write a detailed introduction webpage.
    Because my English is very poor, I cannot write a detailed description in English very carefully because it would take me a lot of time.
    I will release the English version of the plugin after six months of stable testing in my native language.


    I am posting this preview to inquire whether it is meaningful for everyone to do so.
    And is it possible for me to make a living by selling and maintaining this plugin?
    (I am currently a student and $1k per month is enough for me to make a living.)
    If it is possible to add my plugin set to the official DLC?

    my discord group:
    discord

    some screenshot
    1 (1).png
    1 (2).png
    1 (3).png
    1 (4).png
    1 (5).png
    1 (6).png


    Demo Url:
    mediafire

    Notice!
    1. Don`t use any plugins in Demo for your formal project.
    2. Don`t modify and republish plugins.
  2. Would you, dunno, like, to add some description or a website to your plans? I mean, we don't just see a set of plugins but a whole new maker/editor.
  3. Aerosys said:
    Would you, dunno, like, to add some description or a website to your plans? I mean, we don't just see a set of plugins but a whole new maker/editor.
    Thank you so much, I have added more information to this post.
  4. qiujiu said:
    And is it possible for me to make a living by selling and maintaining this plugin?
    (I am currently a student and $1k per month is enough for me to make a living.)
    I don't know about just this plugin alone, but Pheonix KageDesu apparently makes $1k a month from his Patreon but has a library of complex plugins he maintains

    By the way, I bought your QJ bullet plugin but would like to know if there is anything else I need to do to use it for commercial use.
  5. AquaEcho said:
    I don't know about just this plugin alone, but Pheonix KageDesu apparently makes $1k a month from his Patreon but has a library of complex plugins he maintains

    By the way, I bought your QJ bullet plugin but would like to know if there is anything else I need to do to use it for commercial use.
    QJ bullet is free for commercial use.
  6. qiujiu said:
    QJ bullet is free for commercial use.
    The plugin file says:
    5.The plugin is sold on itch.io.And you can get a preview version on itch.io.
    * https://qiujiu.itch.io/qj-bullet-plugin
    * If you want use it for uncommercial use ,you can contact me on discord.
    * https://discord.gg/2Hyg8Vb7Jv
    * It is not free for commercial use.
    I don't mind having paid for it, it is worth the money, and you offered the demo for free so people can try before they buy. If your goal is to make $1000 a month you need to charge for your plugins instead of giving them away.
  7. AquaEcho said:
    The plugin file says:
    There seem to be both language issues and organization (e.g. copy-paste) issues. Because the terms of use on the plugin's itch page say:

    1726026438704.png

    Since there's no price on the itch page, it's a free plugin that can be used in free and commercial games.
  8. The OP must have changed that recently then because it used to be $15 optional payment, which with the plugin file disclaimer I took to mean that was the cost for the commercial license.

    The plugin is quite complex and packed with features, so if that is the caliber of plugins the OP plans to make he could easily charge for them.
  9. AquaEcho said:
    The plugin file says:

    I don't mind having paid for it, it is worth the money, and you offered the demo for free so people can try before they buy. If your goal is to make $1000 a month you need to charge for your plugins instead of giving them away.
    Very very sorry for the inconvenience caused to you due to my problem.

    Since I made the bullet plugin free on itch, the plugin itself can now be used for both commercial and non-commercial games for free.
    However, the English version of the plugin has not been updated, so the terms of use inside have not been updated either.

    In fact, my bullet plugin has been a very important supplement for many ARPG plugins such as KD`s,QABS and MOG-chrome in my native language.
    I have updated many versions and it is already very comprehensive.
    The design of this plugin is very unique, as it originated from Galv's bullet plugin.
    But because of my poor English, it has been a long time since the English version was updated.

    I will definitely improve my English in the next half year.

    For the plugin I am writing, I will redesign the bullet plugin with visual editing tools.
    At the same time, I will also write my own ARPG plugin that is fully compatible with the pixel plugin in my new system.
    I will carefully write the English wiki and look forward to you using my new plugin in the new game.
  10. It is not a problem, consider it funding for your next project. But is there any way I can get the latest version of the bullet plugin, even if it is not in English? I can read and edit the javascript code so language is not a big barrier.

    Here is a video I made with MOG Chrono Engine + QJ Bullet
  11. AquaEcho said:
    It is not a problem, consider it funding for your next project. But is there any way I can get the latest version of the bullet plugin, even if it is not in English? I can read and edit the javascript code so language is not a big barrier.

    Here is a video I made with MOG Chrono Engine + QJ Bullet

    I have updated my post and added my Discord group link.
    discord
    You can join the group and I will help you solve the problem of using the bullet plugin.
    And I will also send you the new version of plugin.
  12. Thank you, this is very meaningful, and everyone will support you. I strongly recommend adding it to the official DLC.
  13. qiujiu said:
    Script free visual GUI design and editor for all scene
    If this is similar to Triacontane's Graphical Design Mode then yes, a lot of people want it.
  14. I guess one way of getting around the limitation of not being able to modify the editor is to make your own. Good luck, the project looks cool!
  15. I add the simple Demo.
    I can do better in the future.
  16. The plugin by the QJ is absolutely fantastic!

    It works wonderfully! After a quick test, I found it very easy to get started with. The visual editor in particular makes the development process much more intuitive and efficient.

    :XP1D::XP1D::XP1D:

    I've experimented with some of the basic features, and I'm really impressed! I highly recommend this tool to all RPG Maker users. If you haven't tried it yet, don't miss out on this excellent resource!
    :kaojoy: