Nelderson's MV Online Core

● ARCHIVED · READ-ONLY
Started by Nelderson 20 posts View original ↗

  1. Nelderson’s MV Online System 0.2.0


    Introduction

    This system is designed to make a stable and secure online connection from your game to a server of your choice. Modules and plugins are still being developed for all sorts of different online uses. So far I have made modules that include; a login system, seeing other players on a map, and chat.


    While a MMO is certainly attainable, this system was designed for just about any RPGMaker game. For instance, you could use the metrics system to anonymously send data to your server to see how players react to different sections or enemies within your game, and then use this data to make your next game of more interest to your players, adjust difficulty curves, etc.


    I utilize Node.js with socket.io and express to create both API and socket modules for this system. I’m currently in the middle of a YouTube video tutorial development series geared to other developers on how to use this system in its entirety where the technical side of things can be explained in much more detail.

    Features

    - Login System
    - Metrics
    - Network Players
    - Chat

    Videos

    Spoiler




    How to Use

    Please refer to my Github and YouTube channel for very detailed instructions on how to setup your game and server.

    FAQ

    Q: Do you have a demo?
    A: There is currently no demo. I plan on teaming up with somebody else to really show how capable this fully armed and operational battle station truly is.

    Q: PVP Battling?
    A: Totally possible, I just haven’t had the time to sink into it.


    Terms of Use
    Free for commercial and non-commercial games. MIT license.
  2. This plugin looks amazing!

    I think it would be really interesting to have a Player V/S Player system (local or online), exact as in Pokémon games!

    Hope you can find the time to do that! I'll look forward to hearing any news from you :)
  3. I am supremely interested in this plugin, as I have a great idea for a competitive online mv project.
  4. Hi All,

    Been busy lately with life, but I'm really working on the Development series. First video came out today and can be found here:
  5. Subbed, I will need to watch these when I am home and can try to go along and set up a test platform for mysel!
  6. This is amazing dude! I'm going to try this right now! Thank you for all your work!

    Would a local multiplayer be easier in theory?
  7. Is a simple fight room like pokemon or golden sun is something that we can expect? I don't want to make a MMO but i'll like to enable this kinf of feature ^^
  8. I haven't had time to make it, but it's certainly possible....
  9. Nelderson said:
    I haven't had time to make it, but it's certainly possible....
    I thought about it because it probably is easier than a full MmO. Also this is more than enough to me. Lol
  10. ashyramoonwolf said:
    Is a simple fight room like pokemon or golden sun is something that we can expect? I don't want to make a MMO but i'll like to enable this kinf of feature ^^
    i would like to do this in one of my games too, it's a nice feature(also probably more simple, since it can use one PC as host and the other just connect to the first one using it's IP, not needing SQL or anything )
  11. Just load the party information is quite easier than load everything i think that too ^^! By the way I prefer it without item, so it is even quite easier i think!
  12. I really hope you don't give up on that plugin (And also would love to see what I/ashyramoonwolf suggest as a single plugin :T )

    Because it seems that you're the last one building an Online Plugin... Everyone else gave up and is not updating their projects for months...
  13. Is there a plugin command to disconnect from the server?

    This plugin is pretty much perfect for my game where all i need is the players to see eachother and chat, but only on a specific map, however id like to have the players disconnect when they leave the map so they can save their progress without staying online.
  14. @elpeleq42 - I haven't stopped developing for the online system, but I also haven't found magical free time to work on the battle system. I'm hoping to get to it eventually.

    @sephiroth976 - I think the better way is to be able to enable/disable chat, and force seeing other players to only that map. I'm in the middle of doing upgrades to both plugins, so I'll add those functions to the list. :)
  15. Nice, but if its not too much work id still like to request a disconnect option (if possible).

    Its just nice to have the ability to log out. :p

    This is a really good plugin, i hope you keep working on it even without magical free time, there are so few out of the box working online plugins at the moment, and for basic functionality this plugin is amazing and simple to use, keep it up.
  16. Subbed.

    Would be interested in some form of pvp, raid or league board.
  17. Will this feature allow a player to check for updates or download DLC? Every game would be able to use your plugin if that's the case. No more needing to submit new download links for someone. They can click the game and get it right to their computer!
  18. @sephiroth976 - Thanks! And I'll keep the disconnect option on the list of improvements.

    @Sunzoner - Thanks for the sub. I would be interested in pvp as well....I just can't guarantee I'll have the time to make it.

    @MMMm - This is a concept I was going to try and attempt soon. I was going to start off with streaming maps, but the concept could probably be used to update the entire game on the fly....I'll keep you posted on what I find out.
  19. Very excited to see how this turns out! We're potentially looking at instantly being able to push out bug fixes or new content. If you update a game too often, people have a habit of waiting for you to release a stable version. Some of them might end up forgetting about your game while they wait.

    And some users aren't especially computer savvy and have trouble unzipping files and pasting them.

    This could solve all of those problems.
  20. This looks awesome!

    Hope you have time to make pvp/pve system to online game. Will sub!