Is there a script for RPG Maker VX Ace that allows you to use a Negative Zone effect? It's like a tint screen effect where every color turns into the opposite colors, like this picture:
Is it possible? Are there any scripts that do this? If not, can someone make it for me? I'm sure that it's a pretty easy task to make a script that pretty much swaps color.
I'm not a scripting expert by any means, but from what I know of the maker, I would think you would have to have completely separate graphics that are the negative image, and then use a script to switch them out.
I believe nio is saying there is something in scripting that could do the job. I thought I'd offer up another solution if you don't mind.
I went into Gimp and spent maybe 5 minutes converting the tilesets. It's really easy, for each sheet do "select all", go to colors and select invert. Then export the file. I created a new tileset in Ace and called it "Negative". Once I did that, I made a map in the game and then copied it. On the copy, I switched the tileset to Negative. For my purposes, I created a transfer that also changed the actor's graphic to an inverted sprite.
I believe nio is saying there is something in scripting that could do the job. I thought I'd offer up another solution if you don't mind.
I went into Gimp and spent maybe 5 minutes converting the tilesets. It's really easy, for each sheet do "select all", go to colors and select invert. Then export the file. I created a new tileset in Ace and called it "Negative". Once I did that, I made a map in the game and then copied it. On the copy, I switched the tileset to Negative. For my purposes, I created a transfer that also changed the actor's graphic to an inverted sprite.
I believe nio is saying there is something in scripting that could do the job. I thought I'd offer up another solution if you don't mind.
I went into Gimp and spent maybe 5 minutes converting the tilesets. It's really easy, for each sheet do "select all", go to colors and select invert. Then export the file. I created a new tileset in Ace and called it "Negative". Once I did that, I made a map in the game and then copied it. On the copy, I switched the tileset to Negative. For my purposes, I created a transfer that also changed the actor's graphic to an inverted sprite.
Alright. I was planning to have one area in my game occasionally go into a negative tint for a brief second before fading, like when lightning strikes, except that the brief flash of light looks like a huge Black Light covering your field of vision.
I might do that, but it's gonna take a lot of Parallel processes to make the whole thing work.
I might do that, but it's gonna take a lot of Parallel processes to make the whole thing work.
No, it doesn't.
There is an event command to change the tileset of a map, originally intended for things like season-tilesets.
If you format the "negative" tileset exactly like the original's map tileset, it just takes a single event command to change the grafic to negativ and back, no need for parallel processes changing part of the map...
There is an event command to change the tileset of a map, originally intended for things like season-tilesets.
If you format the "negative" tileset exactly like the original's map tileset, it just takes a single event command to change the grafic to negativ and back, no need for parallel processes changing part of the map...
Yeah it does. I need to use the parallel process to make the effect happen during gameplay. Like, the effect occurs every 30 seconds or something. That parallel process will change the tileset for 1 second before switching back.