Well anyway I am not sure how to make a function that does the following.
- Checks the agility of all battlers and finds the one with the highest agility.
- Sets the TP generation multiplier to 1.0 for the battler with the highest agility
- Sets all other battler TP generation multipliers to a percentage equivalent to individual agility vs the battler with the highest agility.
This is a check I will be doing every frame just in case of any agility buffs or debuffs...
I don't need anything to be fully functional I just want an example with proper syntax so I can learn how to do it myself.