Need more Self switches

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Started by Krishna Siva 14 posts View original ↗
  1. I am in grave need of more self switches than only "A,B,C,D" 

    & want them to appear in the conditions tab in each event.

    I used the custom self switch scripts but didn't work my way.

    Can someone edit the Game_SelfSwitches section in the rpg maker scripts?
  2. There cant be made any changes to the RPG Maker Editor through scripts, only to the running game.

    That wont work, sorry.
  3. You'd need a script, PK8 made one, you'd have to find it in the master script list, or googling. It not only contains more self switches, but also a self variable.
  4. PK8's too complex for me. 

    for the information i am making a farming event.

    there are 3 plants to grow in the same plot.

    tomato, carrot & turnip. 

    there's seperate animation for them, but I need more than 4 switches for it.

    & it's your rural farm tileset, Celianna.
  5. Couldn't you just use a Variable or a regular Switch instead?  If you don't plan on using so many of them that you'd run out, wouldn't using these be a viable solution if you're not going to use the Script?
  6. I am going to duplicate the event, so if I have a switch or variable, all the plants will grow even if I don't sow seeds.
  7. You could still accomplish it with Variables and Switches.  Just set a different switch or variable for each event.  It's a bit more work than Self Switches, but if your options are to use a Script or use Variables/Switches and you've already decided not to use a Script...  Well, there's really only one way to do it.
  8. that means I would get almost more than 120 switches or variables...
  9. And that is why you use PK8's script for a self variable. Then you create your event only once, and copy and paste it all over the place.
  10. KrishGM said:
    PK8's too complex for me.
    Unfortunately, as others already said, you don't have much choice in that - you'll need something like the self-data-suite, and it will only work by using script sequences, it cannot be added to the editor.
    If you have problems using PK8's Self-Data-Suite, then your only option is to ask around with details of what you don't understand, until you've learned how to use those scripts.
  11. Celianna said:
    And that is why you use PK8's script for a self variable. Then you create your event only once, and copy and paste it all over the place.
    I've been playing with PK8's Self Data script, but I don't understand how to use it to replace traditional variable conditions in events.

    I'd love to be able to copy/paste repetitive events without having to custom tailor each one for a new variable (like crop events), but because new pages of events require a condition, and that condition can't be a script call... I'm stumped. :/

    This is why I'm an eventer.
  12. you cannot use scripted variables in page conditions, you need to use them in conditional branches.


    If you need to change the event sprite with them, then you need to use the change grafic command inside the move route command and place that move route command inside the conditional branches mentioned above.
  13. Andar said:
    you cannot use scripted variables in page conditions, you need to use them in conditional branches.

    If you need to change the event sprite with them, then you need to use the change grafic command inside the move route command and place that move route command inside the conditional branches mentioned above.
    That's what I thought, though changing the sprite through the change graphic command inside move route is a little clumsy since you have to actually tell the event to change direction and if there's any wait time at all, it seems to "skip". But I'll fiddle with it. I'd rather rework the one event than have to edit 20+ for different variables.

    Thanks!

    (I hope this doesn't constitute a topic hijack. I thought maybe working out some of the specifics of PK8's script would make the option seem less daunting to the OP. I too have longed for more self switches!)
  14. It may not be perfect but you cold always Pair self switches with regular switches, Using only the self switch paired with a single regular switch would give 8 possible pages for 1 switch, or using 2 regular switches and the self switch could give you 16 possible pages while only using up 2 for each event.

    Or Using a single Variable for each event could further compact it into a near unlimited supply of page conditions for 1 variable condition.

    There are plenty of ways to compact the labor, you just need to pick one.