I really love this engine, but there's something I really need help with, something that I've seen been asked quite a few times here and there but never actually gotten a proper reply to: How do enable the enemy battlers to be static/stationary? I want them to act like in the Preview Video, where the Slimes just move forwards a few pixels before throwing their attack animation, instead of moving all the way over to the Actor Battlers.
If anyone can give me a proper answer to this and tell me what to edit in the script, I'd be most grateful! c:
If anyone can give me a proper answer to this and tell me what to edit in the script, I'd be most grateful! c:
I asked for help about this matter a long time ago in the very main thread Battle Symphony but was never given any answer. I still wish to deal with this issue, so is there anyone who knows what needs to be done? I would really appreciate some help.
