I am not sure how one would do this, but I found a (commonly used) formula to make a boat able to work on land and not on sea, making way to use a car sprite and effectively making a car. That said, it can also drive on the sidewalk, and that isnt something I am wanting. SO, is it possible to make a tile that a player can travel on but not a vehicle? Or am I stuck with just making the sidewalk untraversable?
Need help with vehicle script [VX Ace]
● ARCHIVED · READ-ONLY
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If you told us what the "formula" was that you found, we might be able to see if there's an easy way.
Does Yanfly have a region restrictions script for Ace? And can it be conditioned with switches to turn the restrictions on and off? -
Thanks for the suggestion Shaz.Does Yanfly have a region restrictions script for Ace
Require yanfly's move restrict region script and a land vehicle script such as
Land Vehicle by William Couillard.
Yanfly Move Restrict Land Vehicle (boat)Ruby:#============================================================================== # # ▼ Yanfly Engine Ace - Move Restrict Region v1.03 - Addon # -- Last Updated: 2012.01.03 # -- Level: Normal # -- Requires: n/a # -- Addon Mod: Roninator2 #============================================================================== $imported = {} if $imported.nil? $imported["YEA-MoveRestrictRegion"] = true #============================================================================== # ▼ Updates # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # 2012.23.08 - Added Feature: <all restrict: x> # 2012.01.03 - Added Feature: <all restrict: x> # 2011.12.26 - Bug Fixed: Player Restricted Regions. # 2011.12.15 - Started Script and Finished. # #============================================================================== # ▼ Introduction # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Not everybody wants NPC's to travel all over the place. With this script, you # can set NPC's to be unable to move pass tiles marked by a specified Region. # Simply draw out the area you want to enclose NPC's in on and they'll be # unable to move past it unless they have Through on. Likewise, there are # regions that you can prevent the player from moving onto, too! # #============================================================================== # ▼ Instructions # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # To install this script, open up your script editor and copy/paste this script # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save. # # Must be below Yanfly Engine Ace - Move Restrict Region v1.03 # # ----------------------------------------------------------------------------- # Map Notetags - These notetags go in the map notebox in a map's properties. # ----------------------------------------------------------------------------- # # <vehicle restrict: x> # <vehicle restrict: x, x> # Players will not be able to move on tiles marked by region x unless the # player has a "Through" flag on. Draw out the area you want to close the # player in with the regions and the player will be unable to move past any of # those tiles marked by region x. If you want to have more regions restrict the # player, insert multiples of this tag. # #============================================================================== # ▼ Compatibility # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that # it will run with RPG Maker VX without adjusting. # #============================================================================== module YEA module MOVE_RESTRICT #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # - Default Vehicle Restricted Regions - #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # If you want there to always be a region ID that will forbid the vehicle # from passing through, insert that region ID into the array below. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DEFAULT_VEHICLE = [59] end # MOVE_RESTRICT end # YEA #============================================================================== # ▼ Editting anything past this point may potentially result in causing # computer damage, incontinence, explosion of user's head, coma, death, and/or # halitosis so edit at your own risk. #============================================================================== module YEA module REGEXP module MAP VEHICLE_RESTRICT = /<(?:VEHICLE_RESTRICT|vehicle restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i end # MAP end # REGEXP end # YEA #============================================================================== # ■ RPG::Map #============================================================================== class RPG::Map #-------------------------------------------------------------------------- # public instance variables #-------------------------------------------------------------------------- attr_accessor :vehicle_restrict_regions #-------------------------------------------------------------------------- # common cache: load_notetags_mrr #-------------------------------------------------------------------------- alias r2_load_notetags_mrr_tnm5j load_notetags_mrr def load_notetags_mrr r2_load_notetags_mrr_tnm5j @vehicle_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_VEHICLE.clone #--- self.note.split(/[\r\n]+/).each { |line| case line #--- when YEA::REGEXP::MAP::VEHICLE_RESTRICT $1.scan(/\d+/).each { |num| @vehicle_restrict_regions.push(num.to_i) if num.to_i > 0 } #--- end } # self.note.split #--- end end # RPG::Map #============================================================================== # ■ Game_Map #============================================================================== class Game_Map #-------------------------------------------------------------------------- # new method: player_restrict_regions #-------------------------------------------------------------------------- def vehicle_restrict_regions return @map.vehicle_restrict_regions end end # Game_Map #============================================================================== # ■ Game_CharacterBase #============================================================================== class Game_CharacterBase #-------------------------------------------------------------------------- # alias method: passable? #-------------------------------------------------------------------------- alias r2game_characterbase_passable_mrr passable? def passable?(x, y, d) return false if vehicle_region_forbid?(x, y, d) return r2game_characterbase_passable_mrr(x, y, d) end #-------------------------------------------------------------------------- # new method: player_region_forbid? #-------------------------------------------------------------------------- def vehicle_region_forbid?(x, y, d) return false unless self.is_a?(Game_Character) return false if debug_through? region = 0 case d when 1; region = $game_map.region_id(x-1, y+1) when 2; region = $game_map.region_id(x+0, y+1) when 3; region = $game_map.region_id(x+1, y+1) when 4; region = $game_map.region_id(x-1, y+0) when 5; region = $game_map.region_id(x+0, y+0) when 6; region = $game_map.region_id(x+1, y+0) when 7; region = $game_map.region_id(x-1, y-1) when 8; region = $game_map.region_id(x+0, y-1) when 9; region = $game_map.region_id(x+1, y-1) end return true if $game_map.all_restrict_regions.include?(region) return false if @through return true if @vehicle_type != :walk && $game_map.vehicle_restrict_regions.include?(region) end end # Game_CharacterBase #============================================================================== # # ▼ End of File # #============================================================================== -
[move]RGSS3 Script Requests[/move]
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This is what I used to transfer a "ship" into a car.
https://rpgmaker.net/forums/topics/14470/
Is there a better way that you would have done it? (I am very new to game-making) -
Also I am not sure what Yanfly is or how to use it, but it looks like it's used for MV, which is from what I have seen widely known to be inconsistent in many ways from VX Ace.
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https://www.rpgmakercentral.com/topic/8787-land-vehicle-105-update-09012015/
https://yanflychannel.wordpress.com/rmvxa/field-scripts/move-restrict-region/
Follow the links in my signature block for instructions on using scripts.
There is also a script for multi vehicles. so you can have a car and a boat.
https://steamcommunity.com/sharedfiles/filedetails/?id=685598569 -
Yanfly used to write scripts for Ace and has a very large collection. He now writes plugins for MV. They are inconsistent because they are for different engines, in different languages. When you use scripts/plugins, you have to make sure the are for the engine you're using.