So I have a "timer" that's three variables: one is the hour, the second is the minute, and the third is the seconds. Every second I want the third variable to reset to 0 and every 59 seconds the second variable to reset to 0. That way it acts like a timer. But I have three problems:
1. for the third variable, I don't know how to speed up a variable so it counts up to 59 in a second
2. for the second variable, I don't know how long 59 seconds is in the game's time (1 sec? 60 sec?)
3. for the first variable, I don't know how long an hour is in the game's time (300 sec? 6000 sec?)
I'm making this "timer" because I can't find a way to display the real timer in a text box.
Need help with variable timer
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A few questions, because I don't really understand your 3 problems:
I don't understand this, why do you want your "third variable" (seconds) to count up to 59 in a second?1. for the third variable, I don't know how to speed up a variable so it counts up to 59 in a second
Wouldn't you want your "seconds" variable to increase by 1 each second?
59 seconds is equivalent to 59 seconds in game time.2. for the second variable, I don't know how long 59 seconds is in the game's time (1 sec? 60 sec?)
The game is supposed to run at 60 frames per second (fps). 59 seconds * 60 frames / second = 3540 frames
An hour in game time is the same as an hour in real life --> 1 hour = 60 minutes = 3600 seconds3. for the first variable, I don't know how long an hour is in the game's time (300 sec? 6000 sec?)
Here is a simple example of an evented timer Common Event:
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A few questions, because I don't really understand your 3 problems:
I don't understand this, why do you want your "third variable" (seconds) to count up to 59 in a second?
Wouldn't you want your "seconds" variable to increase by 1 each second?
59 seconds is equivalent to 59 seconds in game time.
The game is supposed to run at 60 frames per second (fps). 59 seconds * 60 frames / second = 3540 frames
An hour in game time is the same as an hour in real life --> 1 hour = 60 minutes = 3600 seconds
Here is a simple example of an evented timer Common Event:
View attachment 96056
That helps a lot! Thank you :) -
[closed]IgnoreMe[/closed]