Ok so I have learned a lot about this game and making different things happen with switches, variables, etc... But I have one major problem.
So when my game starts a video plays, a little back story on the game displays, and the name hero screen pops up. After that you are in front of the king who sends you to go check on someone. But he ask you take a few people with you to make the journey safer. Well I have guards blocking the exits and I dont want them to leave till after those 3 people are in my party.
So I want to have those people join me I talk to one of the guards and then maybe the screen fades out they disappear and the screen fades back in.
Any help would be appreciated.
Need help with making guards disappear
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The easiest way to do this would be with a variable. Just name it something like follower count and have each of the three followers add +1 to the variable so that when all three are there it will =3. Then have the guards condition for disappearing be variable[follower count] == 3.
Alternatively you could nest conditional branches but that quickly clutters up events; though it shouldn't be a problem with just 3 people.
example:
Code:Conditional branch [actor 1] is in party Conditional branch [actor 2] is in party Conditional Branch [actor 3] is in party <Disappearing guards event>elseGuard "go get more people before talking to me" -
Ok I sort of understand but think I bit to much off trying this out. Anyway I can get a set by step on how to set this up? If to much its understandable. I just cant get it tow work. Also if it matters there are 6 guards that I need to disappear at the same time.
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sorry for double post just wanted to update. I finally got it to where the guards say gather friends and after all 3 join they vanish. That is more than good enough for me. Thanks for the help.
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Xanderlise, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
Just edit your post instead.