Need help with making a timed buff

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Started by Thortuga 7 posts View original ↗
  1. What I want to do is be able to pay gold for a timed blessing from the altar in the middle of the church, that adds +3 to ATK for 10 minutes.
    The problem that I'm having is that whenever I leave the church or enter any new area, the 10 minute timer resets, and it adds an additional +3 to ATK each time as well.
    I want to know how to make it to where the timer and buff last the full 10 minutes, without resetting/stacking every time I enter/exit any new area.

    I'm sure it's probably not even that hard to do, but I'm still pretty novice when it comes to making events.

    Any assistance is greatly appreciated.

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  2. Hey there, first off I love the screenshot great map design. As for your issue, we kind of need to see how you are making it all happen, if you could post some pics of the common events of however you are adding the buff that would be great.

    The timer shouldn't be resetting though so it sounds like you have a common event parallel process that is looping back on maybe. If that's the case you could have a switch turn on when you add the buff that a condition branch in the common event would check for. Then the adding of the buff and timer could be in the if the switch is off part of the branch. Then when the timer runs out have it also turn the switch back off.

    Anyways hope this helps toward straightening things out. Best of luck with your project.
  3. Thanks! But still no luck. I've spent the last hour or so trying to do what you said to the best of my ability, and nothing I tried worked. This pic is the closest I've gotten. With that, the timer doesn't reset when I leave the area, but I can't get it to take away the 3 ATK when it runs out. (Shortened it to 10 seconds for testing purposes).

    Again, I'm bad and inexperienced at making events so what I've done here probably makes no sense.

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  4. I made my own version as an example I'll toss a pic up. For it to work your altar would deal with removing the gold and then turning on the Altar control switch. There's 2 switches used in this example.

    Edit:
    First pic was wrong I fixed it if you already saw it, if not ignore this line.:smile:
  5. Awesome, that did it. Thanks a lot! I was getting pretty frustrated with it so without your help I probably would have just given up on the idea before too long. I greatly appreciate the assistance, like I promised in my original post.
  6. Glad to hear it worked out for you. I'm happy we were able to get it worked out. Keep at it, this community is super helpful I've learned so much here myself, just happy to pass it along when able.
  7. That's good to know, because I run into problems every time I make events and I usually just get discouraged and go back to making maps. From now on I'll come ask for help here before giving up haha. Thanks again!