Hi all, I am new and I am a tad stuck with something.
So, I want to have a character that can either use a great sword but also use dual wield weapons such as daggers (at the end I want him to be able to dual wield two great swords).
Now I am having issues with that probably because I don't fully understand the Seal Equip part and the Dual Wield.
If I go to great sword then I need to do Seal Equip Shield which suppose to make it 2h and by itself it is working fine.
But then, I want to give my class Dual Wield as well and from some reason I can use a dagger and a Great Sword together although the great sword is set to have Seal Equip :D
I know I am messing up lol.
Any ideas? help? please?
Thanks!!!
:)
Need help with Dual Wield weapons and Seal Equip issues
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I thinks this is the same issue that I need help with also.
I have a class that can equip, axes, swords and claws. The claws all have dual-wield. If I equip a claw, I can then equip any other weapon, sword and axe included. I only want dual-wield to be paired with other dual-wield weapons.
I know that the 'dual-wield' feature gives your character the ability to hold two weapons, so at the point of a character having the skill 'dual-wield' whether through class or weapon features, this makes the character dual-wield all available weapons.
So what I think we are looking for is a way to make a class dual-wield, with only dual-wielding weapons.
...and furthermore be single handed with broad-swords. -
Giving a class DW gives all chars of that class the ability to use two weapons, BUT you have to flag the weapons with DW, too. For instance, Jean-Luc the theif can use knives or boomerangs. He has dw with knives, but not boomerangs, because the boomerangs have not been flagged with dw. Likewise, my witch Siobhan can use staves or knives, but cannot dw when equipped with knives.
So, for the first issue, flag your character and dagger weapons with dw, and just give your greatswords seal shield. This makes the swords two-handed, while allowing you to have a dagger in each hand.
I'd have to check, but I *think* there is a way to make the swords dw later on. It would involve changing your character to an "evolved" class (like how fighters became knights and thieves became ninjas in the original FF partway through) and running a common event which checks to see if your char is the evolved class. I *think* you can change the equipability of the swords if you are this class. -
I think I remember hearing the whole dual-wield thing as a bug of sorts. Having a DW weapon will still allow you to equip a 2H weapon if you equip one of the DW weapons first. Optimise makes it work right, but manually you can effectively have a DW and 2H weapon equipped at the same time. The reason why "Seal Shield" doesn't work is because the slot IDs for Weapons is 0, while Shields are 1. So what you are doing is sealing equip slot 1, which makes unnecessary since you currently have 0,0 as your equips, not 0,1.
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You can try to use this script http://rpgmaker.net/scripts/299/ it should fix your problem.