I am at my wits end...
Link to script
I follow the formula is asks for the letter...I get an error that points to this:
#-------------------------------------------------------------------------- # ● Enable #-------------------------------------------------------------------------- def enable?(item) return true if item == KRX::VOCAB::END_TRAIT_SELECTION return false if duplicate_trait_type?(item) @points >= @costs[@data.index(item)] #this line right here endYet if I copy and paste from the demo project into mine, it runs without a damned hitch!
YET I FOLLOWED THE EXACT SAME FORMULA!!!(As far as I understand it)
Or maybe I'm not and I'm being an ignorant dumb Frick who doesn't know how to read instructions...
I get this is a complicated script but unless i'm doing something seriously wrong here, this script isn't allowing me to make my own custom recipes.
So for the sake of my sanity and everyone else's, just walk me through how to do this because the instructions on the script page didn't seem to do the job.
And I mean BABY STEP STYLE INSTRUCTIONS! Because apparently I'm too stupid to understand normal instructions.
(inb4 NO ONE uses this script and therefore I get no replies)
Need help with Alchemic Synthesis ~GO GO TOTORI!~
● ARCHIVED · READ-ONLY
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Can you post a screenshot of the error?
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deathsia, regardless of whether the script is complicated or not, any script that requires you type in your own words will not have the desired effect if you even have one extra space, missed one number, or forgot one symbol. It is not necessarily true that your notetags are wrong, simply that you may have written them incorrectly or incompletely.
That said, I would like to add that it would be better for you to provide the screenshots of your related item/equipment notetags and/or a demo showing how you used the notetags. -
EDIT: Problem apparently solved.
After about 4 HOURS of banging my head against the wall, i figured out that the synth costs were one digit off meaning I wasn't providing costs for all my traits.
Ya know, it could have saved me ALOT OF HEADACHE if the script maker properly explained exactly what the traits were...I JUST NOW figured out that the "traits" were in fact the features on the item/weapon... in my experience with scripts, most of them run completely from the script with no dependency on the database or if they do, it's very minor.
Until now I thought all those traits in the traits namer script were what I was supposed to be using...