Hello all.
During testing i run into some issues with the weapons in my game, and i'm not able to resolve it on my own.
The problem is: I know if i want to make my weapons two-handed, al i have to do is let them Seal Shields, correct?
But i don't just use Shield in the Shield-Slot, but also Gautlets (as a kind of Shield), and i also want to give some
characters the ability to carry two-handed weapons AND shields later on.
Anyone got a good idea how to resolve this?
Need Help: Two-Handed Weapons
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Well, if it is a twohanded sword, he probably won't be able to defend with the gauntlet?
If there's only one character that wield two-handed weapons, you could make a seperate weapon that has the same name, same stats as the original, but without the seal shield. -
You would have to characterize the Gauntlet as a different type of item, maybe an Accessory.
Of course that would make it rather difficult to use amulets/rings/boots/cloaks/whatnot in the Accessory slot.
You could also in the description explicitly say that Armor types X, Y and Z have a pair of matched gauntlets with the armor. -
Thanks everybody, but I think I found something. Instead of using the Seal Equip- Part, i just let the to handed weapons restrict the use of
just on kind of shield.I will just devide the schield category in 4 subtypes, tower-, kite-, round-shields and gauntlets, and let the two-handed
weapon restrict the use only of the shields, but not the gauntlet.
That should work, right? brb testing
edit: okay, that didn't go as well as i thougt it would...
apparently, you can only add sub-categories, and don't remove them...
i could give every onehanded weapon the abillity to wear the shield, and remove them from the classes
2nd edit: that seemed to work -
You should use a custom equipment slots script, and make Gauntlets or whatnot, It's own equipment type, don't classify it as a shield.
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yeah, that could work, but i don't want my party to be able to equip both gauntlets and shield, so i guess i'll stick with my method.
nethertheless thanks for your tip -
Check out Hime's Equip Scripts.
"Core Equip Slots" and "Dynamic Equip Slots" are two scripts you'll definitely want to use. "Custom Equip Types" might also be useful. -
Thanks for the tip, but I allready use Yanfly's Equipment Script, and with the help of Neon Black's Passive Skill System, I am able to achieve everything i wanted.
So the problem is resolved, and thank you everyone for helping me.