Need help: Reducing XP to 1 for certain actors.

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Started by HikuMatsune 2 posts View original ↗
  1. Doing a game that involves transformations (just switching actors, with effects :) )

    Want the actors to gain 1 xp per kill instead of what's set on the monster. 

    Basically, they need X kills to get to lvl 2, 2X more kills to get to 3.. etc.
  2. Does this EXP limit of one apply to all actors? If so, just set the EXP in the monster screen to 1.

    If your battles are evented rather than random map battles, you could also make it part of the event.

    Set the monster EXP to zero, in this case, and award EXP via the event after the fight.

    If it doesn't apply to all characters, it gets a little trickier. Leave the monster EXP alone. On the

    actor (or class) definition screen, you can add an "SP Parameter" called EXR. This is the EXP rate.

    If you set it to zero, they won't gain EXP from battles. I just checked, and using an event to award
    EXP overrides the EXR setting.