Basically what i want to event is there is a rock blocking the path on the World Map and you need to complete the 1st level to make the rock go away, how would i do this?
Need Help Eventing this
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Simple, you make the event and have a second page
This second page could be a control switch. Once you beat the first level you trigger this switch at the end and the rock will be gone the next time the player is in the world map.
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Simple, you make the event and have a second page
This second page could be a control switch. Once you beat the first level you trigger this switch at the end and the rock will be gone the next time the player is in the world map.
Thank you Cosmos! Much help! -
You can do this by using a couple of variables or a switch.
At the end of the first level inside the last Event, add a switch or variable to indicate the level has been completed. With a switch, you turn it off or on so it's a bit limited. Using a variable, you can start at 0 and increment it by 1. The beauty of the variable is you can use it to represent the completion of multiple levels.
For your rock event, create another event page that triggers when either the switch is ON, or the 'level complete' variable is set to 1. On this Event page, you would leave the icon blank and set it Below the Characters and trigger by Action Buttion. Alternatively, you can insert an Erase Event if you needed it to reappear if the player leaves the map and reenters.
I do something similar for treasure chests. Until the player completes a quest/task - and sets the associated variable - the Conditional Branch in the treasure chest event won't open the chest. -
tearsofthenight, I suggest that you temporarily stop working on your own game, follow the link in my signature to the basic tutorials and take one or two months for working through those tutorials and learning how to use the program.Basically what i want to event is there is a rock blocking the path on the World Map and you need to complete the 1st level to make the rock go away, how would i do this?
A lot of your questions are very basic and are answered by those tutorials, and I specifically wrote the starting point linked in my signature to speed up new users to the point that they can effectively work on their own game.
If you need to continue asking basic questions for your game, this will slow you down a lot - to the point that you'll need many months to get any significant part of your game done.
Taking the one or two months to learn what you need to know now will result in you being able to work much faster - three or four times as fast as when you need to ask for everything. So if you take those two months to learn now, in four months you'll be much farther into your own game as if you continue to struggle on without that learning for eight or ten months.