Hey, I downloaded Avery's vocano tile set and I'm trying to figure out what symbols to put next to the name or how to rename it in order to get it to animate in an event. Here is a link below to the set:
content removed by mod
If anyone can help it would be greatly appreciated, thanks.
Need help animating a volcano tile set (Averys)
● ARCHIVED · READ-ONLY
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Avery does not allow reposts of her material, so I removed the link. Please link to her post with the volcano instead.
That would be helpful anyway as I’m not sure how it is intended to be used. -
You just need to put an ! in front of the name.
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No, you are getting confused with the $. And these were not formatted to be used as a single character sheet.
edit: Okay, found them and looked at them.They are formatted as a full character sheet. To animate them, you need to use a turning move route. So select the top row, then set move route to turn left, turn right, turn up. This will change it going down the column. -
Hmm, when I place a $ at the start of the name and select it in the event editor it highlights 8 volcano's (the top two rows of 4). I may need to edit the file some, I tinkered with it earlier but didn't have much luck. I'll try again later.
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No, you do not need a $. That is for character sheets that only display one sprite. I was trying to tell Uzuki that he was mistaken about which symbol to use and that it is not needed anyway. Sorry for the confusion.
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Alright, it seems to work but only for 3 steps in the animation. The gif on Avery's page shows the volcano moving through all of the animations. o_O
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Then the only thing I can think is to after the turn up command, use Change Image, and go to the next sprite set, and repeat the turn commands until it cycles through all of them. You may want to post in her thread asking what the intention was also, if that does not solve it.
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Ah, good idea. Thanks.