Need a Save Point sprite made from this symbol

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Started by LightofthedimVXA 11 posts View original ↗
  1. I need an animated save point made from this symbol if at all possible (VXAce). I made one with a flowing gradient, but the framerate on VXAce doesn't make it look right. It's either too fast or too slow. So I need a creative mind to maybe throw something together for me. This is the symbol:



    Link:

    http://i47.tinypic.com/20ixhdd.png

    It has a transparent background for photoshoppers if you just save the direct image.

    You can take the wings off of the top right corner if need be. I just want something neat looking that isn't too big and gaudy and looks too out of place. Maybe a glass look and it floating?

    Here is what I had, but it just didn't flow right:



    If anyone could do this for me, I'd be VERY thankful.
  2. I don't see how your sprite could have gone wrong...maybe if you changed the movement speed in the event manager.

    It's what i would do naturally.

    under edit event, just look under speed and chose x8 slower, x4 slower, x2 slower, normal, x2 faster, or x4 faster
  3. I did. But to do the gradient flow, it needs to spread across 4 frames instead of three, so you have to do a custom move route and have it Left, Right, Up, Down, repeat. If you set the frequency to the highest, it just looks like flashing. If you set it to the one under, it is too slow and has a few frames in between each movement. If you set the custom route to 1 frame between each turn, it still goes incredibly too fast on the highest frequency and even slower on the one under it. :(
  4. well yes you do need a custom move route.

    if you didn't have one on it that would defeat the purpose.

    if it seems to move too fast you can add a small frame pause on the fastest setting.

    It will make it seem like it's going x3 faster instead of x4

    frame pauses are kind of hard to do in custom move routes...

    but it's basically just

    turn90degrees

    wait

    repeat
  5. If you had a 3-frame all you'd need is a walking graphic, but the gradient I used required 4, sadly. So I'm looking for something new altogether.

    Here is what my custom move route does:

    Turn Left

    1 frame

    Turn Right

    1 frame

    Turn Up

    1 frame

    Repeat.

    If you do that on the highest setting, it's still too fast. If you change it to 2 frames instead of 1, it skips and looks too choppy to be aesthetically appealing.
  6. no turn down?

    *shakes head*

    no wonder it doesn't look right.

    turn Down

    turn left

    turn right

    turn up

    Repeat

    that's the pattern you want.

    at least that's what I get from the flow of the gradient.

    don't forget to pause between frames if needed.
  7. Well, I'm not on my PC with RPG Maker at the moment, I was going out of memory, but whatever my setup is is what the natural flow should be, lol.
  8. hm well I gave you all the advice I could come up with...I'm sorry I couldn't help...

    perhaps someone may be able to make something fancy for you that actually works.

    If I was a better spriter...I'd certainly give it a shot.
  9. Haha, it's no problem. I appreciate you trying to help. :)
  10. I downloaded you sprite and ran it:

    turn up

    wait 3 frames

    turn left

    wait 3 frames

    turn right

    wait 3 frames

    turn down

    wait 3 frames

    And it looked great. I'm not sure if it matters but in the settings (f1) I have it set to reduce screen flickering. It could also be running at a lower frame rate on your computer than mine. You can check your frame rate by pressing f2 and looking at the upper left corner of the window. Mine was running at 55 - 59.
  11. CRBeam said:
    I downloaded you sprite and ran it:

    turn up

    wait 3 frames

    turn left

    wait 3 frames

    turn right

    wait 3 frames

    turn down

    wait 3 frames

    And it looked great. I'm not sure if it matters but in the settings (f1) I have it set to reduce screen flickering. It could also be running at a lower frame rate on your computer than mine. You can check your frame rate by pressing f2 and looking at the upper left corner of the window. Mine was running at 55 - 59.
    I will try this out. Thank you. :)